My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Curse Miner
Giant Snowball
Cannon Skeleton Barrel Dart Goblin Goblin Curse Miner
Zap
Cannon Skeleton Barrel Dart Goblin Goblin Curse
Barbarian Barrel
Knight Cannon Skeleton Barrel Dart Goblin Goblin Curse
The Log
Cannon Skeleton Barrel Dart Goblin Goblin Curse
Earthquake
Cannon Elixir Collector
Arrows
Skeleton Barrel Dart Goblin Goblin Curse
Royal Delivery
Knight Skeleton Barrel Dart Goblin Miner
Fireball
Cannon Skeleton Barrel Dart Goblin Elixir Collector
Poison
Cannon Skeleton Barrel Dart Goblin Elixir Collector Goblin Curse
Lightning
Knight Cannon Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Elixir Collector Goblin Curse Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Knight Cannon Skeleton Barrel Dart Goblin Miner Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Knight Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Knight Skeleton Barrel Miner
Knight
Skeleton Barrel Dart Goblin Arrows Miner
Cannon
Skeleton Barrel
Knight Miner Arrows Dart Goblin
Dart Goblin
Knight Miner Skeleton Barrel
Elixir Collector
Goblin Curse
Arrows
Miner
Skeleton Barrel Dart Goblin Arrows Knight

Defense Synergies 2 5

Arrows
Knight Cannon
Knight
Cannon Dart Goblin Arrows
Cannon
Knight Arrows Dart Goblin
Skeleton Barrel
Dart Goblin
Dart Goblin
Knight Cannon Skeleton Barrel Miner
Elixir Collector
Goblin Curse
Miner
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Skeleton Barrel Dart Goblin
Knight Cannon Dart Goblin Goblin Curse
Cannon Knight Dart Goblin Goblin Curse
Cannon Knight Dart Goblin Goblin Curse
Arrows
Arrows Cannon Dart Goblin
Dart Goblin Arrows Cannon Goblin Curse
Arrows Cannon Skeleton Barrel Dart Goblin
Cannon Goblin Curse
Knight Cannon Dart Goblin Miner
Dart Goblin Goblin Curse Arrows Knight Cannon
Arrows Dart Goblin Goblin Curse
Cannon Knight Goblin Curse
Arrows Cannon Dart Goblin Goblin Curse
Knight Cannon Goblin Curse
Cannon Goblin Curse
Arrows Knight Cannon
Arrows Cannon Knight Dart Goblin
Arrows Knight Cannon Dart Goblin Goblin Curse
Cannon Dart Goblin Goblin Curse
Arrows Knight Cannon Dart Goblin Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Skeleton Barrel Miner
Knight
Knight
Knight Cannon Goblin Curse
Arrows Skeleton Barrel Dart Goblin Goblin Curse
Knight Dart Goblin
Knight Goblin Curse
Knight
Cannon Dart Goblin Goblin Curse
Knight Dart Goblin
Arrows
Knight Cannon Goblin Curse
Cannon Dart Goblin Goblin Curse
Knight Dart Goblin
Arrows Cannon Dart Goblin Goblin Curse
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Dart Goblin
Arrows Skeleton Barrel Dart Goblin Goblin Curse Miner
Arrows Skeleton Barrel Dart Goblin Miner
Arrows Knight Skeleton Barrel Dart Goblin
Arrows Goblin Curse
Arrows Skeleton Barrel Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Skeleton Barrel Dart Goblin Goblin Curse
Arrows Miner Skeleton Barrel Dart Goblin
Miner Arrows Knight Skeleton Barrel Dart Goblin
Arrows Dart Goblin Goblin Curse
Knight Skeleton Barrel Dart Goblin Miner
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Goblin Curse Miner
Arrows
Arrows Skeleton Barrel
Arrows Goblin Curse
Arrows Miner Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Miner
Miner Arrows Skeleton Barrel Dart Goblin Goblin Curse
Arrows Dart Goblin Goblin Curse
Skeleton Barrel Dart Goblin
Arrows Dart Goblin Miner
Arrows
Arrows Goblin Curse
Skeleton Barrel Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows
Miner Knight Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin Miner
Dart Goblin

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