My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin Dark Prince
Barbarian Barrel
Knight Dart Goblin Dark Prince Electro Wizard
The Log
Dart Goblin Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Hog Rider Dark Prince Electro Wizard
Fireball
Dart Goblin Hog Rider Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Dark Prince Electro Wizard Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Hog Rider Dark Prince Freeze Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Dart Goblin Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Dart Goblin Dark Prince Freeze
Knight
Dart Goblin Hog Rider Zap Electro Wizard
Dart Goblin
Knight Zap Hog Rider Dark Prince
Hog Rider
Zap Knight Freeze Dart Goblin Dark Prince Electro Wizard
Dark Prince
Zap Dart Goblin Hog Rider Electro Wizard
Freeze
Hog Rider Zap
Electro Wizard
Zap Knight Hog Rider Dark Prince
Goblinstein

Defense Synergies 3 7

Zap
Electro Wizard Knight Dart Goblin Dark Prince
Knight
Dart Goblin Electro Wizard Zap
Dart Goblin
Knight Zap Dark Prince Electro Wizard
Hog Rider
Dark Prince
Zap Dart Goblin Electro Wizard
Freeze
Electro Wizard
Electro Wizard
Zap Knight Dart Goblin Dark Prince Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Electro Wizard
Zap Knight Dart Goblin Dark Prince Electro Wizard
Knight Dart Goblin Dark Prince Freeze Electro Wizard
Knight Dart Goblin Dark Prince Electro Wizard
Dark Prince
Freeze Zap Dart Goblin Dark Prince Electro Wizard
Dart Goblin Electro Wizard Zap Freeze
Zap Dart Goblin Electro Wizard
Knight Dart Goblin Dark Prince Electro Wizard
Dart Goblin Electro Wizard Zap Knight Dark Prince Freeze
Zap Dart Goblin Electro Wizard
Zap Knight Dark Prince Freeze Electro Wizard
Zap Dart Goblin Dark Prince Freeze Electro Wizard
Knight Electro Wizard
Zap Freeze Electro Wizard Goblinstein
Knight Dark Prince Electro Wizard
Zap Knight Dart Goblin Dark Prince Electro Wizard
Zap Freeze Knight Dart Goblin Dark Prince Electro Wizard
Dart Goblin Electro Wizard
Dark Prince Knight Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince Electro Wizard
Electro Wizard Zap Knight
Zap Knight Dark Prince Electro Wizard
Dark Prince Zap Knight Electro Wizard
Knight Dark Prince
Goblinstein Zap Dart Goblin Freeze Electro Wizard
Dark Prince Knight Dart Goblin Electro Wizard
Knight Dark Prince
Zap Freeze Electro Wizard Goblinstein Knight Dark Prince
Dart Goblin
Knight Dart Goblin Dark Prince
Zap Dark Prince Electro Wizard
Dark Prince Knight
Dart Goblin
Electro Wizard Zap Knight Dart Goblin Dark Prince Freeze Goblinstein
Zap Dart Goblin Dark Prince Freeze Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze
Zap Dart Goblin Electro Wizard
Dart Goblin
Knight Dart Goblin Dark Prince Freeze
Zap Dark Prince Goblinstein
Goblinstein Zap Dart Goblin Freeze
Dart Goblin
Zap Dart Goblin Freeze
Zap Dart Goblin
Electro Wizard
Zap Knight Dart Goblin Dark Prince Electro Wizard
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Freeze
Zap Dart Goblin Dark Prince Electro Wizard
Zap Dart Goblin
Zap
Zap Freeze Dark Prince Goblinstein
Zap Dart Goblin Electro Wizard
Zap
Zap Dart Goblin
Zap Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin Freeze Goblinstein
Zap Dart Goblin
Zap Freeze Electro Wizard
Zap Electro Wizard Dart Goblin Dark Prince Freeze Goblinstein
Zap Dart Goblin Electro Wizard
Freeze
Knight Dart Goblin Dark Prince Electro Wizard
Zap Dart Goblin
Zap
Dart Goblin Dark Prince
Zap Dart Goblin Freeze Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Dark Prince Freeze Electro Wizard
Dart Goblin

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