My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Ram Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Zap
Bats Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Barbarian Barrel
Knight Goblin Gang Tesla Dart Goblin Goblin Barrel
The Log
Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Bats Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Fireball
Goblin Gang Tesla Dart Goblin Goblin Barrel Ram Rider
Poison
Bats Goblin Gang Dart Goblin
Lightning
Knight Tesla Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Dart Goblin Goblin Barrel Tesla Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Goblin Barrel Ram Rider
Knight
Bats Goblin Gang Dart Goblin Goblin Barrel The Log Ram Rider
Goblin Gang
Knight Goblin Barrel Dart Goblin
Tesla
Dart Goblin
Knight Goblin Barrel Goblin Gang The Log Ram Rider
Goblin Barrel
Knight Goblin Gang Dart Goblin Bats Ram Rider
The Log
Knight Dart Goblin Ram Rider
Ram Rider
Bats Knight Dart Goblin Goblin Barrel The Log

Defense Synergies 6 10

Bats
Knight Tesla Dart Goblin The Log
Knight
Bats Goblin Gang Tesla Dart Goblin The Log
Goblin Gang
Knight Tesla Dart Goblin The Log
Tesla
Knight Goblin Gang The Log Bats Dart Goblin
Dart Goblin
Knight Bats Goblin Gang Tesla The Log Ram Rider
Goblin Barrel
The Log
Tesla Bats Knight Goblin Gang Dart Goblin Ram Rider
Ram Rider
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log Ram Rider
Bats Knight Goblin Gang Tesla Dart Goblin The Log Ram Rider
Goblin Gang Tesla Ram Rider Bats Knight Dart Goblin
Tesla Bats Knight Goblin Gang Dart Goblin Ram Rider
The Log
Goblin Gang The Log Bats Tesla Dart Goblin
Bats Tesla Dart Goblin Ram Rider Goblin Gang
Tesla Dart Goblin The Log Ram Rider
Tesla Goblin Gang
Knight Goblin Gang Tesla Dart Goblin
Bats Goblin Gang Dart Goblin Knight Tesla The Log Ram Rider
Tesla Bats Goblin Gang Dart Goblin Ram Rider
Tesla Bats Knight Goblin Gang The Log Ram Rider
Bats Goblin Gang Tesla Dart Goblin The Log
Knight Goblin Gang Tesla Ram Rider
Goblin Gang Tesla The Log Ram Rider
Tesla Bats Knight Goblin Gang
Tesla Bats Knight Goblin Gang Dart Goblin The Log Ram Rider
The Log Bats Knight Tesla Dart Goblin Ram Rider
Tesla Dart Goblin Ram Rider
Goblin Gang Bats Knight Tesla Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla
Knight Goblin Gang Tesla The Log
Goblin Gang Bats Knight The Log Ram Rider
Goblin Gang Bats Knight Tesla The Log Ram Rider
Knight Goblin Gang Tesla Ram Rider
Bats Goblin Gang Tesla Dart Goblin Ram Rider
Goblin Gang Bats Knight Tesla Dart Goblin Ram Rider
Knight Tesla
Bats Knight The Log
Goblin Gang Tesla Dart Goblin
Bats Knight Tesla Dart Goblin
The Log
Knight Goblin Gang Tesla Ram Rider
Tesla Dart Goblin
Goblin Gang Tesla Bats Knight Dart Goblin The Log
Bats Tesla Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Ram Rider
Dart Goblin The Log
Knight Dart Goblin The Log
The Log
Bats Dart Goblin Ram Rider
Dart Goblin The Log
The Log Dart Goblin Ram Rider
The Log Dart Goblin Ram Rider
Bats Goblin Gang
Knight Dart Goblin The Log Ram Rider
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin Ram Rider
The Log Ram Rider
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin The Log
The Log
Bats Goblin Gang Dart Goblin
Dart Goblin Ram Rider
The Log
Knight Goblin Gang Dart Goblin
The Log Dart Goblin
Dart Goblin
Bats Goblin Gang Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log
Dart Goblin

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