My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Valkyrie Ice Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Sparky
Giant Snowball
Bomber
Zap
Bomber Firecracker Sparky
Barbarian Barrel
Bomber Knight Firecracker Valkyrie Ice Wizard Electro Wizard Sparky
The Log
Bomber Firecracker Sparky
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Valkyrie Ice Wizard Electro Wizard Sparky
Fireball
Bomber Firecracker Ice Wizard Electro Wizard Sparky
Poison
Bomber Firecracker Ice Wizard Electro Wizard Sparky
Lightning
Knight Valkyrie Ice Wizard Electro Wizard Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Firecracker Ice Wizard Valkyrie Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Sparky
Arrows
Sparky Knight
Knight
Firecracker Bomber Arrows Ice Wizard Electro Wizard Sparky
Firecracker
Knight Valkyrie Sparky
Valkyrie
Bomber Firecracker Electro Wizard Sparky
Ice Wizard
Knight
Electro Wizard
Knight Valkyrie Sparky
Sparky
Arrows Bomber Knight Firecracker Valkyrie Electro Wizard

Defense Synergies 5 12

Bomber
Knight Valkyrie Electro Wizard
Arrows
Knight Valkyrie Ice Wizard Sparky
Knight
Bomber Firecracker Ice Wizard Electro Wizard Arrows Sparky
Firecracker
Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie
Firecracker Bomber Arrows Ice Wizard Electro Wizard Sparky
Ice Wizard
Knight Arrows Firecracker Valkyrie
Electro Wizard
Knight Bomber Firecracker Valkyrie
Sparky
Arrows Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Valkyrie Electro Wizard Sparky
Sparky Knight Firecracker Valkyrie Ice Wizard Electro Wizard
Sparky Bomber Knight Valkyrie Ice Wizard Electro Wizard
Sparky Knight Firecracker Valkyrie Ice Wizard Electro Wizard
Bomber Arrows Firecracker Valkyrie Sparky
Arrows Bomber Firecracker Valkyrie Ice Wizard Electro Wizard
Electro Wizard Arrows Firecracker Ice Wizard
Arrows Valkyrie Electro Wizard Sparky
Sparky Ice Wizard
Knight Bomber Firecracker Valkyrie Ice Wizard Electro Wizard Sparky
Valkyrie Ice Wizard Electro Wizard Bomber Arrows Knight Firecracker
Arrows Firecracker Ice Wizard Electro Wizard
Sparky Bomber Knight Valkyrie Ice Wizard Electro Wizard
Bomber Valkyrie Sparky Arrows Firecracker Electro Wizard
Sparky Knight Electro Wizard
Electro Wizard Sparky
Sparky Bomber Arrows Knight Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Bomber Knight Firecracker Ice Wizard Electro Wizard
Arrows Valkyrie Bomber Knight Firecracker Ice Wizard Electro Wizard
Sparky Electro Wizard
Bomber Valkyrie Arrows Knight Firecracker Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard Sparky
Electro Wizard Bomber Arrows Knight Firecracker Valkyrie
Knight Valkyrie Electro Wizard Sparky
Valkyrie Knight Electro Wizard Sparky
Knight Valkyrie Sparky
Arrows Firecracker Ice Wizard Electro Wizard
Sparky Knight Valkyrie Ice Wizard Electro Wizard
Knight Valkyrie Sparky
Electro Wizard Knight Firecracker Valkyrie Sparky
Sparky
Knight Valkyrie Sparky
Arrows Valkyrie Electro Wizard
Knight Valkyrie Sparky
Bomber Firecracker Valkyrie Sparky
Electro Wizard Sparky Bomber Knight Firecracker Valkyrie
Arrows Valkyrie Bomber Firecracker Ice Wizard Electro Wizard Sparky
Bomber Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Sparky
Arrows Firecracker Ice Wizard Electro Wizard
Arrows Sparky
Arrows Knight Firecracker Valkyrie Sparky
Bomber Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Ice Wizard
Bomber Arrows Firecracker Sparky
Arrows Firecracker Ice Wizard
Arrows Firecracker
Electro Wizard Sparky
Firecracker Arrows Knight Valkyrie Electro Wizard Sparky
Arrows Firecracker
Knight Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Bomber Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bomber Sparky
Bomber Arrows Firecracker Electro Wizard Sparky
Bomber Arrows Firecracker Valkyrie
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Bomber Valkyrie Ice Wizard Sparky
Arrows Firecracker Ice Wizard Electro Wizard Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Ice Wizard Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
Bomber Arrows Sparky
Arrows Firecracker Electro Wizard Sparky
Sparky
Arrows Firecracker Sparky
Electro Wizard
Arrows Firecracker Ice Wizard Electro Wizard
Arrows
Knight Firecracker Valkyrie Electro Wizard Sparky
Arrows Bomber Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Electro Wizard Sparky
Sparky
Firecracker Sparky

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