My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Miner
Giant Snowball
Skeletons Cannon Wall Breakers Miner
Zap
Skeletons Cannon Firecracker Wall Breakers
Barbarian Barrel
Skeletons Knight Cannon Firecracker Wall Breakers
The Log
Skeletons Cannon Firecracker Wall Breakers
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Knight Firecracker Wall Breakers Miner
Fireball
Cannon Firecracker Wall Breakers
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Knight Cannon Firecracker Royal Delivery Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Wall Breakers The Log Miner
Cannon
Firecracker
Knight Miner Wall Breakers
Royal Delivery
Wall Breakers
Knight Miner Firecracker The Log
The Log
Knight Wall Breakers Miner
Miner
Firecracker Wall Breakers Knight The Log

Defense Synergies 7 9

Skeletons
Cannon Knight Firecracker Royal Delivery The Log
Knight
Cannon Firecracker Royal Delivery Skeletons The Log
Cannon
Skeletons Knight Royal Delivery The Log Firecracker
Firecracker
Knight The Log Skeletons Cannon Royal Delivery
Royal Delivery
Knight Cannon Skeletons Firecracker The Log
Wall Breakers
The Log
Cannon Firecracker Skeletons Knight Royal Delivery Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Skeletons Knight Cannon Firecracker Royal Delivery The Log
Cannon Skeletons Knight Royal Delivery
Cannon Skeletons Knight Firecracker
Firecracker Royal Delivery The Log
Royal Delivery The Log Skeletons Cannon Firecracker
Cannon Firecracker Royal Delivery
Cannon The Log
Cannon Skeletons
Knight Skeletons Cannon Firecracker Royal Delivery Miner
Skeletons Knight Cannon Firecracker Royal Delivery The Log
Firecracker Royal Delivery
Cannon Skeletons Knight Royal Delivery The Log
Cannon Firecracker Royal Delivery The Log
Knight Cannon
Cannon Royal Delivery The Log
Skeletons Knight Cannon Firecracker Royal Delivery
Cannon Royal Delivery Knight Firecracker The Log
Royal Delivery The Log Knight Cannon Firecracker
Cannon
Knight Cannon Firecracker Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery
Royal Delivery Knight Firecracker The Log Miner
Royal Delivery Skeletons Knight The Log
Knight Royal Delivery The Log
Skeletons Knight Cannon Royal Delivery
Firecracker Royal Delivery Skeletons
Royal Delivery Skeletons Knight
Knight Royal Delivery
Royal Delivery Skeletons Knight Firecracker The Log
Skeletons Cannon Royal Delivery
Knight
Royal Delivery The Log
Royal Delivery Skeletons Knight Cannon
Cannon Firecracker
Skeletons Knight Firecracker Royal Delivery The Log
Cannon Firecracker Royal Delivery The Log
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Miner
The Log Miner
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Firecracker Miner Knight The Log
Firecracker
Knight Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Miner
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Firecracker
Firecracker
The Log Miner
Firecracker
Firecracker The Log
Firecracker
The Log
Miner Knight Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Miner
Firecracker

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