My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

4 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Demolisher Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse
Giant Snowball
Goblin Curse
Zap
Firecracker Goblin Curse
Barbarian Barrel
Knight Firecracker Goblin Curse
The Log
Firecracker Goblin Demolisher Goblin Curse
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Knight Firecracker Goblin Demolisher
Fireball
Firecracker
Poison
Firecracker Goblin Curse
Lightning
Knight Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Rocket Goblin Curse Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Knight Firecracker Tornado Goblin Demolisher Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Knight Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker
Firecracker
Knight Mirror Tornado Monk
Goblin Demolisher
Rocket
Tornado Mirror
Mirror
Firecracker Rocket Tornado
Goblin Curse
Tornado
Rocket Firecracker Mirror
Monk
Firecracker

Defense Synergies 3 3

Knight
Firecracker Tornado
Firecracker
Knight Mirror Tornado
Goblin Demolisher
Rocket
Tornado
Mirror
Tornado Firecracker
Goblin Curse
Tornado
Rocket Mirror Knight Firecracker
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker
Knight Firecracker Goblin Curse Monk
Rocket Tornado Knight Goblin Curse
Knight Firecracker Goblin Curse Monk
Firecracker Rocket Tornado Monk
Tornado Firecracker
Rocket Tornado Firecracker Goblin Curse
Rocket Monk
Goblin Curse Tornado
Knight Tornado Firecracker
Goblin Curse Knight Firecracker Tornado
Firecracker Goblin Curse Tornado
Knight Rocket Goblin Curse
Rocket Firecracker Goblin Curse Tornado
Knight Goblin Curse
Rocket Tornado Monk Goblin Curse
Knight Firecracker Tornado
Knight Firecracker Tornado
Tornado Knight Firecracker Goblin Curse
Goblin Curse Tornado
Knight Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker Rocket Monk
Knight Rocket
Rocket Knight Tornado Monk
Knight Goblin Curse
Firecracker Rocket Goblin Curse Tornado Monk
Rocket Knight
Knight Goblin Curse
Rocket Knight Firecracker Tornado Monk
Goblin Curse
Knight
Rocket Monk Tornado
Rocket Knight Goblin Curse
Firecracker Goblin Curse
Knight Firecracker Rocket Tornado Monk
Firecracker Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket Monk
Firecracker Monk Goblin Curse Tornado
Rocket
Knight Firecracker Rocket
Rocket Firecracker Goblin Curse
Firecracker Rocket Goblin Curse Tornado Monk
Firecracker Tornado
Firecracker Goblin Curse Tornado
Monk Firecracker Tornado
Rocket Tornado
Firecracker Rocket Monk Knight Tornado
Monk Firecracker Rocket Goblin Curse Tornado
Rocket Knight Firecracker
Firecracker Rocket Monk
Firecracker
Rocket Firecracker
Firecracker Rocket
Monk Rocket Tornado
Rocket
Rocket Firecracker Monk
Rocket Firecracker Goblin Curse Tornado Monk
Rocket Monk
Rocket Tornado
Rocket Tornado Monk
Rocket Monk
Firecracker Goblin Curse Tornado
Firecracker Tornado Monk
Tornado Monk
Rocket Firecracker Goblin Curse Tornado
Firecracker Goblin Curse Tornado
Rocket Firecracker
Rocket
Rocket Firecracker Monk
Rocket Firecracker Goblin Curse Monk
Rocket
Rocket Firecracker Goblin Curse Tornado Monk
Knight Firecracker Rocket
Firecracker
Rocket Monk Tornado
Firecracker
Firecracker Rocket Tornado
Firecracker Rocket Tornado
Firecracker Rocket Tornado Monk

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