My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon Firecracker Prince
Barbarian Barrel
Knight Cannon Firecracker Magic Archer
The Log
Cannon Firecracker Hog Rider Prince
Earthquake
Cannon Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider Prince Magic Archer
Fireball
Cannon Firecracker Hog Rider Magic Archer
Poison
Bats Cannon Firecracker Magic Archer
Lightning
Knight Cannon Prince Magic Archer
Rocket
Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Cannon Firecracker Hog Rider Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Cannon

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Prince
Knight
Bats Firecracker Hog Rider Prince The Log Magic Archer
Cannon
Firecracker
Knight Hog Rider Bats Prince
Hog Rider
Bats Knight Firecracker The Log Prince Magic Archer
Prince
Bats Knight Firecracker Hog Rider The Log Magic Archer
The Log
Hog Rider Knight Prince Magic Archer
Magic Archer
Knight Hog Rider Prince The Log

Defense Synergies 7 11

Bats
Knight Cannon Firecracker Prince The Log
Knight
Bats Cannon Firecracker Magic Archer The Log
Cannon
Knight The Log Bats Firecracker Prince Magic Archer
Firecracker
Knight The Log Bats Cannon Prince
Hog Rider
Prince
The Log Bats Cannon Firecracker Magic Archer
The Log
Cannon Firecracker Prince Bats Knight Magic Archer
Magic Archer
Knight Cannon Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log Magic Archer
Bats Knight Cannon Firecracker Prince The Log
Cannon Prince Bats Knight
Cannon Prince Bats Knight Firecracker
Firecracker Prince The Log
The Log Bats Cannon Firecracker Magic Archer
Bats Cannon Firecracker Magic Archer
Cannon The Log Magic Archer
Cannon Prince
Knight Cannon Firecracker Prince
Bats Knight Cannon Firecracker The Log Magic Archer
Bats Firecracker Magic Archer
Cannon Prince Bats Knight The Log
Bats Cannon Firecracker Prince The Log Magic Archer
Knight Cannon Prince
Cannon Prince The Log
Bats Knight Cannon Firecracker Prince
Cannon Bats Knight Firecracker Prince The Log Magic Archer
The Log Bats Knight Cannon Firecracker Magic Archer
Cannon Prince
Bats Knight Cannon Firecracker Prince The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Knight Firecracker Prince The Log Magic Archer
Bats Knight Prince The Log
Prince Bats Knight The Log
Knight Cannon Prince
Firecracker Bats Magic Archer
Prince Bats Knight
Knight Prince
Bats Knight Firecracker Prince The Log Magic Archer
Cannon
Bats Knight Prince
Prince The Log
Prince Knight Cannon
Cannon Firecracker Magic Archer
Bats Knight Firecracker Prince The Log Magic Archer
Bats Cannon Firecracker The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Knight Firecracker Prince The Log
Firecracker The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Bats Prince
Firecracker Knight Prince The Log Magic Archer
Firecracker Magic Archer
Knight Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Prince The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Bats
Firecracker Prince The Log Magic Archer
Firecracker The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Prince The Log Magic Archer
Firecracker The Log Magic Archer
Bats Firecracker Magic Archer
Bats Firecracker
The Log Magic Archer
Firecracker Magic Archer
Prince
Firecracker The Log Magic Archer
Bats Prince Magic Archer
Firecracker Magic Archer
The Log
Knight Firecracker Prince Magic Archer
The Log Firecracker Magic Archer
Firecracker Prince
Bats Firecracker The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker Prince The Log Magic Archer
Prince
Firecracker

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