My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Magic Archer
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Miner Magic Archer
Fireball
Goblin Gang Firecracker Magic Archer
Poison
Goblin Gang Firecracker Magic Archer
Lightning
Knight Ice Golem Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Goblin Gang Firecracker Tornado Miner Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker The Log Miner Magic Archer
Goblin Gang
Knight Ice Golem Miner Firecracker
Firecracker
Knight Miner Goblin Gang Ice Golem Tornado
Ice Golem
Goblin Gang Firecracker Miner Magic Archer
Tornado
Magic Archer Firecracker The Log
The Log
Knight Tornado Miner Magic Archer
Miner
Goblin Gang Firecracker Knight Ice Golem The Log Magic Archer
Magic Archer
Tornado Knight Ice Golem The Log Miner

Defense Synergies 6 14

Knight
Goblin Gang Firecracker Magic Archer Tornado The Log
Goblin Gang
Knight Firecracker Ice Golem The Log Miner Magic Archer
Firecracker
Knight Ice Golem The Log Goblin Gang Tornado
Ice Golem
Firecracker Goblin Gang Tornado The Log Magic Archer
Tornado
Magic Archer Knight Firecracker Ice Golem The Log
The Log
Firecracker Knight Goblin Gang Ice Golem Tornado Miner Magic Archer
Miner
Goblin Gang The Log
Magic Archer
Knight Tornado Goblin Gang Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem The Log Magic Archer
Knight Goblin Gang Firecracker The Log
Goblin Gang Tornado Knight
Knight Goblin Gang Firecracker
Firecracker Tornado The Log
Goblin Gang Tornado The Log Firecracker Magic Archer
Tornado Goblin Gang Firecracker Magic Archer
Ice Golem The Log Magic Archer
Goblin Gang Tornado
Knight Goblin Gang Tornado Firecracker Ice Golem Miner
Goblin Gang Knight Firecracker Ice Golem Tornado The Log Magic Archer
Goblin Gang Firecracker Tornado Magic Archer
Knight Goblin Gang The Log
Goblin Gang Firecracker Tornado The Log Magic Archer
Knight Goblin Gang
Tornado Goblin Gang The Log
Knight Goblin Gang Firecracker Tornado
Knight Goblin Gang Firecracker Tornado The Log Magic Archer
Tornado The Log Knight Firecracker Ice Golem Magic Archer
Tornado
Goblin Gang Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Ice Golem
Knight Goblin Gang Firecracker Ice Golem The Log Miner Magic Archer
Goblin Gang Knight Ice Golem The Log
Goblin Gang Knight Ice Golem Tornado The Log
Knight Goblin Gang
Firecracker Goblin Gang Ice Golem Tornado Magic Archer
Goblin Gang Knight Ice Golem
Knight
Knight Firecracker Ice Golem Tornado The Log Magic Archer
Goblin Gang
Knight
Tornado The Log
Knight Goblin Gang Ice Golem
Firecracker Magic Archer
Goblin Gang Knight Firecracker Ice Golem Tornado The Log Magic Archer
Firecracker Ice Golem The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Ice Golem The Log
Firecracker Tornado The Log Miner Magic Archer
The Log Miner Magic Archer
Knight Firecracker Ice Golem The Log
Firecracker The Log Magic Archer
Firecracker Ice Golem Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Firecracker Ice Golem Tornado Magic Archer
The Log Miner Firecracker Tornado
Goblin Gang Tornado
Firecracker Miner Knight Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Knight Firecracker Ice Golem The Log Miner Magic Archer
Firecracker Magic Archer
Firecracker Ice Golem The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Tornado
Firecracker The Log Magic Archer
Firecracker Tornado The Log Miner Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Firecracker Ice Golem Tornado The Log Magic Archer
Firecracker The Log Miner Tornado Magic Archer
Tornado The Log Miner Magic Archer
Miner Firecracker Tornado The Log Magic Archer
Firecracker Ice Golem Tornado Magic Archer
Firecracker
The Log Miner Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Goblin Gang Magic Archer
Firecracker Tornado Magic Archer
The Log
Miner Knight Goblin Gang Firecracker Magic Archer
The Log Firecracker Ice Golem Magic Archer
Tornado
Firecracker
Goblin Gang Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado The Log Miner Magic Archer
Firecracker

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