My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Dart Goblin Guards Ram Rider
Zap
Firecracker Dart Goblin Inferno Tower Guards Ram Rider
Barbarian Barrel
Knight Firecracker Dart Goblin Inferno Tower Guards Electro Wizard
The Log
Firecracker Dart Goblin Guards Ram Rider
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Knight Firecracker Dart Goblin Guards Electro Wizard Ram Rider
Fireball
Firecracker Dart Goblin Inferno Tower Electro Wizard Ram Rider
Poison
Firecracker Dart Goblin Inferno Tower Guards Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard Ram Rider Monk
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Guards Electro Wizard Inferno Tower Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Electro Wizard Ram Rider
Firecracker
Knight Dart Goblin Ram Rider Monk
Dart Goblin
Knight Firecracker Ram Rider Monk
Inferno Tower
Guards
Ram Rider
Electro Wizard
Knight Ram Rider
Ram Rider
Knight Firecracker Dart Goblin Guards Electro Wizard
Monk
Firecracker Dart Goblin

Defense Synergies 6 10

Knight
Firecracker Dart Goblin Inferno Tower Electro Wizard
Firecracker
Knight Dart Goblin Inferno Tower Guards Electro Wizard
Dart Goblin
Knight Firecracker Inferno Tower Guards Electro Wizard Ram Rider
Inferno Tower
Knight Guards Electro Wizard Firecracker Dart Goblin
Guards
Inferno Tower Firecracker Dart Goblin Electro Wizard
Electro Wizard
Knight Inferno Tower Firecracker Dart Goblin Guards Ram Rider
Ram Rider
Dart Goblin Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Inferno Tower Electro Wizard Ram Rider
Inferno Tower Knight Firecracker Dart Goblin Electro Wizard Ram Rider Monk
Inferno Tower Ram Rider Knight Dart Goblin Electro Wizard
Inferno Tower Knight Firecracker Dart Goblin Guards Electro Wizard Ram Rider Monk
Firecracker Monk
Firecracker Dart Goblin Guards Electro Wizard
Dart Goblin Inferno Tower Electro Wizard Ram Rider Firecracker
Dart Goblin Inferno Tower Electro Wizard Ram Rider Monk
Inferno Tower
Knight Guards Firecracker Dart Goblin Inferno Tower Electro Wizard
Dart Goblin Guards Electro Wizard Knight Firecracker Ram Rider
Inferno Tower Firecracker Dart Goblin Electro Wizard Ram Rider
Inferno Tower Knight Guards Electro Wizard Ram Rider
Firecracker Dart Goblin Guards Electro Wizard
Inferno Tower Knight Electro Wizard Ram Rider
Inferno Tower Monk Electro Wizard Ram Rider
Knight Firecracker Inferno Tower Electro Wizard
Knight Firecracker Dart Goblin Guards Electro Wizard Ram Rider
Knight Firecracker Dart Goblin Guards Electro Wizard Ram Rider
Dart Goblin Inferno Tower Electro Wizard Ram Rider
Knight Firecracker Dart Goblin Guards Electro Wizard
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Inferno Tower Electro Wizard
Electro Wizard Knight Firecracker Monk
Guards Knight Inferno Tower Electro Wizard Ram Rider
Guards Knight Inferno Tower Electro Wizard Ram Rider Monk
Inferno Tower Knight Guards Ram Rider
Firecracker Dart Goblin Electro Wizard Ram Rider Monk
Guards Knight Dart Goblin Inferno Tower Electro Wizard Ram Rider
Inferno Tower Knight
Electro Wizard Knight Firecracker Inferno Tower Monk
Inferno Tower Dart Goblin Guards
Knight Dart Goblin Inferno Tower Guards
Monk Guards Electro Wizard
Knight Inferno Tower Guards Ram Rider
Firecracker Dart Goblin
Inferno Tower Guards Electro Wizard Knight Firecracker Dart Goblin Monk
Firecracker Dart Goblin Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Guards Monk
Firecracker Monk Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Knight Firecracker Dart Goblin Guards
Firecracker
Firecracker Dart Goblin Ram Rider Monk
Firecracker Dart Goblin
Firecracker Dart Goblin Ram Rider
Monk Firecracker Dart Goblin Ram Rider
Guards Electro Wizard
Firecracker Monk Knight Dart Goblin Electro Wizard Ram Rider
Monk Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin Monk
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Monk
Firecracker Dart Goblin Electro Wizard Monk
Firecracker Dart Goblin Monk
Monk
Monk
Monk
Firecracker
Firecracker Dart Goblin Electro Wizard Ram Rider Monk
Ram Rider Monk
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin Guards
Dart Goblin
Firecracker Electro Wizard Monk
Firecracker Monk
Electro Wizard Dart Goblin Guards
Firecracker Dart Goblin Electro Wizard Ram Rider Monk
Knight Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin
Monk
Firecracker Dart Goblin
Firecracker Dart Goblin Guards Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Monk
Firecracker Dart Goblin Monk

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