My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Firecracker Prince Inferno Dragon
Barbarian Barrel
Knight Firecracker Executioner
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Prince Executioner Inferno Dragon
Fireball
Firecracker Hog Rider Executioner Inferno Dragon
Poison
Firecracker Executioner
Lightning
Knight Prince Executioner Inferno Dragon
Rocket
Hog Rider Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Prince Executioner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Hog Rider Inferno Dragon Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Prince
Knight
Firecracker Hog Rider Executioner Arrows Prince
Firecracker
Knight Hog Rider Prince Inferno Dragon
Hog Rider
Arrows Knight Firecracker Rage Prince Executioner
Rage
Hog Rider Prince
Prince
Arrows Knight Firecracker Hog Rider Rage
Executioner
Knight Hog Rider
Inferno Dragon
Firecracker

Defense Synergies 2 4

Arrows
Knight Prince
Knight
Firecracker Executioner Arrows
Firecracker
Knight Prince
Hog Rider
Rage
Prince
Arrows Firecracker Executioner
Executioner
Knight Prince
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner
Inferno Dragon Knight Firecracker Prince Executioner
Prince Knight Executioner Inferno Dragon
Prince Inferno Dragon Knight Firecracker
Arrows Firecracker Prince
Arrows Firecracker Executioner
Inferno Dragon Arrows Firecracker Executioner
Arrows
Inferno Dragon Prince
Knight Firecracker Prince
Executioner Arrows Knight Firecracker
Arrows Executioner Inferno Dragon Firecracker
Prince Knight
Executioner Arrows Firecracker Prince
Inferno Dragon Knight Prince
Prince Inferno Dragon
Arrows Knight Firecracker Prince Executioner
Arrows Knight Firecracker Prince Executioner
Arrows Executioner Knight Firecracker Inferno Dragon
Prince Inferno Dragon
Arrows Knight Firecracker Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Arrows Knight Firecracker Prince Executioner Inferno Dragon
Knight Prince
Prince Knight
Knight Prince Executioner Inferno Dragon
Arrows Firecracker Executioner
Prince Knight
Knight Prince Inferno Dragon
Knight Firecracker Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Prince
Arrows Prince
Prince Knight Executioner
Firecracker Executioner
Knight Firecracker Prince Executioner Inferno Dragon
Arrows Executioner Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Knight Firecracker Prince
Executioner Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Prince
Firecracker Arrows Knight Prince
Arrows Firecracker Executioner
Knight Firecracker Executioner
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Prince Executioner
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker Executioner
Inferno Dragon
Arrows Firecracker Executioner
Arrows Prince
Arrows Firecracker
Arrows Firecracker Executioner
Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Prince
Arrows Firecracker Executioner
Arrows
Knight Firecracker Prince Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Prince Executioner
Firecracker
Firecracker Executioner
Firecracker Prince Executioner
Prince Inferno Dragon
Firecracker

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