My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Electro Dragon Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Electro Dragon Ram Rider
Zap
Skeletons Firecracker Ram Rider
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Electro Dragon Ram Rider
Fireball
Firecracker Electro Dragon Ram Rider
Poison
Firecracker Electro Dragon
Lightning
Knight Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Tornado Poison Golden Knight Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Firecracker Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Poison Electro Dragon Ram Rider
Firecracker
Knight Tornado Ram Rider
Tornado
Firecracker Poison Electro Dragon Ram Rider
Poison
Knight Tornado Electro Dragon Ram Rider
Electro Dragon
Knight Tornado Poison
Ram Rider
Knight Firecracker Tornado Poison Golden Knight
Golden Knight
Ram Rider

Defense Synergies 2 14

Skeletons
Knight Firecracker Tornado Poison Electro Dragon Ram Rider
Knight
Firecracker Electro Dragon Skeletons Tornado Poison
Firecracker
Knight Skeletons Tornado Electro Dragon Golden Knight
Tornado
Skeletons Knight Firecracker Poison Electro Dragon Ram Rider
Poison
Skeletons Knight Tornado
Electro Dragon
Knight Skeletons Firecracker Tornado
Ram Rider
Skeletons Tornado
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon Ram Rider Golden Knight
Skeletons Knight Firecracker Electro Dragon Ram Rider
Tornado Ram Rider Skeletons Knight Electro Dragon
Skeletons Knight Firecracker Electro Dragon Ram Rider
Firecracker Tornado Poison
Tornado Skeletons Firecracker Electro Dragon
Tornado Ram Rider Firecracker Poison Electro Dragon
Poison Electro Dragon Ram Rider Golden Knight
Skeletons Tornado
Knight Tornado Skeletons Firecracker
Poison Skeletons Knight Firecracker Tornado Electro Dragon Ram Rider
Firecracker Tornado Poison Electro Dragon Ram Rider
Skeletons Knight Electro Dragon Ram Rider
Firecracker Tornado Poison Electro Dragon Golden Knight
Knight Ram Rider
Tornado Ram Rider
Skeletons Knight Firecracker Tornado Poison Electro Dragon
Knight Firecracker Tornado Electro Dragon Ram Rider Golden Knight
Tornado Poison Knight Firecracker Electro Dragon Ram Rider
Tornado Ram Rider
Knight Firecracker Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Firecracker Electro Dragon
Skeletons Knight Electro Dragon Ram Rider Golden Knight
Knight Tornado Ram Rider
Skeletons Knight Ram Rider
Firecracker Poison Skeletons Tornado Electro Dragon Ram Rider
Skeletons Knight Ram Rider
Knight
Electro Dragon Skeletons Knight Firecracker Tornado Poison
Skeletons
Knight Electro Dragon Golden Knight
Tornado Poison
Skeletons Knight Ram Rider Golden Knight
Firecracker Electro Dragon
Electro Dragon Skeletons Knight Firecracker Tornado Poison Golden Knight
Poison Firecracker Electro Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Electro Dragon Golden Knight
Firecracker Poison Tornado Electro Dragon Ram Rider Golden Knight
Poison Electro Dragon
Knight Firecracker Poison
Poison Firecracker
Firecracker Poison Tornado Electro Dragon Ram Rider
Firecracker Tornado Poison
Poison Firecracker Tornado Electro Dragon Ram Rider
Poison Firecracker Tornado Electro Dragon Ram Rider Golden Knight
Tornado Poison Electro Dragon
Firecracker Poison Knight Tornado Electro Dragon Ram Rider Golden Knight
Poison Firecracker Tornado Electro Dragon
Poison Knight Firecracker Golden Knight
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Poison Electro Dragon Golden Knight
Firecracker Poison Electro Dragon
Tornado Poison
Firecracker Poison Electro Dragon
Firecracker Tornado Poison Electro Dragon Golden Knight
Poison
Tornado Poison
Tornado
Poison Electro Dragon
Firecracker Tornado Poison Electro Dragon
Firecracker Poison Tornado Electro Dragon Ram Rider Golden Knight
Tornado Poison Electro Dragon Ram Rider Golden Knight
Poison Firecracker Tornado Golden Knight
Poison Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Poison
Poison Electro Dragon
Firecracker Poison Electro Dragon
Firecracker Poison
Electro Dragon
Poison Firecracker Tornado Electro Dragon Ram Rider
Poison Knight Firecracker Electro Dragon
Firecracker Poison Electro Dragon
Tornado Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Poison Golden Knight
Firecracker Tornado Poison Electro Dragon
Poison Electro Dragon Firecracker Tornado Golden Knight

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