My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Goblin Giant Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Tombstone Musketeer
Zap
Tombstone Goblin Giant Sparky
Barbarian Barrel
Knight Tombstone Musketeer Sparky
The Log
Tombstone Musketeer Sparky
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Knight Musketeer Sparky
Fireball
Tombstone Musketeer Sparky
Poison
Tombstone Musketeer Sparky
Lightning
Knight Tombstone Musketeer Sparky Archer Queen
Rocket
Musketeer Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Tornado Fireball Musketeer Archer Queen Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tombstone Tornado Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Fireball Sparky Archer Queen
Tombstone
Fireball
Tornado Goblin Giant Knight Sparky Archer Queen
Musketeer
Knight Goblin Giant
Tornado
Fireball Sparky Goblin Giant
Goblin Giant
Fireball Sparky Musketeer Tornado
Sparky
Tornado Goblin Giant Knight Fireball Archer Queen
Archer Queen
Knight Fireball Sparky

Defense Synergies 6 11

Knight
Musketeer Archer Queen Fireball Tornado Sparky
Tombstone
Musketeer Fireball Sparky Archer Queen
Fireball
Tornado Goblin Giant Knight Tombstone Musketeer
Musketeer
Knight Tombstone Fireball Tornado
Tornado
Fireball Sparky Knight Musketeer Goblin Giant Sparky
Goblin Giant
Fireball Tornado Sparky
Sparky
Tornado Knight Tombstone Tornado Goblin Giant
Archer Queen
Knight Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Musketeer Goblin Giant Sparky
Sparky Knight Tombstone Musketeer
Tornado Sparky Knight Tombstone Musketeer
Sparky Knight Tombstone Musketeer
Tombstone Fireball Tornado Sparky
Fireball Tornado Musketeer
Musketeer Tornado Tombstone Fireball
Fireball Musketeer Goblin Giant Sparky
Sparky Tombstone Musketeer Tornado Archer Queen
Knight Tornado Musketeer Sparky
Knight Tombstone Fireball Musketeer Tornado Goblin Giant
Musketeer Fireball Tornado
Tombstone Sparky Knight Fireball Musketeer
Fireball Sparky Tombstone Tornado
Sparky Knight Tombstone
Tornado Fireball Sparky
Sparky Knight Tombstone Fireball Musketeer Tornado
Tombstone Fireball Knight Musketeer Tornado
Tornado Knight Tombstone Fireball Musketeer
Sparky Musketeer Tornado
Knight Fireball Musketeer Goblin Giant Sparky
Tombstone Sparky Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Sparky
Fireball Knight Musketeer
Tombstone Knight Musketeer Goblin Giant Sparky
Knight Fireball Musketeer Tornado Goblin Giant Sparky
Knight Tombstone Musketeer Goblin Giant Sparky
Fireball Musketeer Tornado Goblin Giant
Sparky Knight Tombstone Fireball Musketeer Goblin Giant
Knight Goblin Giant Sparky
Knight Tombstone Fireball Tornado Sparky
Tombstone Musketeer Goblin Giant Sparky
Knight Tombstone Musketeer Sparky
Fireball Tornado Goblin Giant Archer Queen
Knight Tombstone Fireball Goblin Giant Sparky
Fireball Musketeer Sparky
Tombstone Sparky Knight Fireball Musketeer Tornado Goblin Giant Archer Queen
Fireball Musketeer Sparky Archer Queen
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Sparky
Fireball Musketeer Tornado
Fireball Goblin Giant Sparky
Knight Fireball Musketeer Sparky
Fireball Sparky
Fireball Musketeer Tornado Goblin Giant
Musketeer Tornado Sparky
Fireball Tornado
Fireball Tornado
Fireball Musketeer Tornado Sparky
Knight Fireball Musketeer Tornado Sparky
Fireball Musketeer Tornado Archer Queen
Knight Fireball Musketeer Sparky
Fireball Musketeer
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Tornado Sparky
Sparky
Fireball Musketeer Sparky
Fireball Tornado
Fireball Musketeer Sparky
Fireball Tornado
Musketeer Tornado Sparky
Fireball Musketeer
Tornado Fireball Sparky
Fireball Musketeer Tornado Sparky
Fireball Musketeer Tornado Sparky
Fireball Musketeer Tornado Sparky
Fireball Musketeer Tornado Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer Sparky
Fireball Sparky
Sparky
Fireball Sparky
Tombstone Fireball Musketeer
Fireball Musketeer Tornado Archer Queen
Fireball
Fireball Knight Musketeer Sparky
Fireball Musketeer
Fireball Tornado Sparky Archer Queen
Musketeer Sparky Archer Queen
Fireball Musketeer Tornado Sparky Archer Queen
Fireball Musketeer Tornado Archer Queen
Fireball Musketeer Tornado Goblin Giant Sparky Archer Queen
Sparky
Fireball Sparky

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