My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill Little Prince
Zap
Guards Goblin Drill Little Prince
Barbarian Barrel
Knight Wizard Guards Goblin Drill Little Prince
The Log
Guards Goblin Drill Little Prince
Earthquake
Guards Goblin Drill
Arrows
Guards Goblin Drill Little Prince
Royal Delivery
Knight Wizard Guards Goblin Drill P.E.K.K.A Little Prince
Fireball
Wizard Goblin Drill Little Prince
Poison
Wizard Guards Goblin Drill Little Prince
Lightning
Knight Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Poison Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Little Prince Poison Goblin Drill Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Little Prince Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Poison Goblin Drill Little Prince
Wizard
Knight P.E.K.K.A
Guards
Poison
P.E.K.K.A Knight Goblin Drill
Goblin Drill
Knight Poison
Lightning
P.E.K.K.A
Poison Wizard
Little Prince
Knight

Defense Synergies 1 6

Knight
Little Prince Wizard Poison
Wizard
Knight Guards P.E.K.K.A
Guards
Wizard Poison Goblin Drill
Poison
Knight Guards
Goblin Drill
Guards
Lightning
P.E.K.K.A
Wizard
Little Prince
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard
P.E.K.K.A Knight Goblin Drill
P.E.K.K.A Knight Goblin Drill Lightning
P.E.K.K.A Knight Guards Goblin Drill
Lightning Poison P.E.K.K.A
Guards
Lightning Wizard Poison Little Prince
Lightning Poison P.E.K.K.A
P.E.K.K.A Goblin Drill
Knight Guards Little Prince
Guards Poison Knight Wizard Goblin Drill
Wizard Poison
Goblin Drill P.E.K.K.A Knight Wizard Guards Lightning
Wizard Guards Poison Goblin Drill P.E.K.K.A
P.E.K.K.A Knight Goblin Drill
Goblin Drill Lightning P.E.K.K.A
Wizard Knight Poison Goblin Drill P.E.K.K.A
Knight Wizard Guards Goblin Drill Little Prince
Wizard Poison Goblin Drill Knight Guards Little Prince
P.E.K.K.A Goblin Drill
Wizard Knight Guards Poison P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards P.E.K.K.A
Poison Knight Wizard Lightning
Guards P.E.K.K.A Knight Lightning
Guards Lightning P.E.K.K.A Knight
P.E.K.K.A Knight Guards Goblin Drill
Wizard Poison
Guards P.E.K.K.A Knight Lightning
P.E.K.K.A Knight
Lightning P.E.K.K.A Knight Poison
P.E.K.K.A Guards Goblin Drill
P.E.K.K.A Knight Guards
Lightning P.E.K.K.A Guards Poison
Lightning P.E.K.K.A Knight Wizard Guards
Wizard
Guards Knight Poison Goblin Drill Lightning P.E.K.K.A Little Prince
Poison Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight Guards Goblin Drill
Poison
Lightning Poison Goblin Drill
Lightning Knight Guards Poison
Wizard Poison
Wizard Poison
Wizard Poison
Poison Wizard Lightning
Poison Wizard Lightning
Lightning Guards Poison
Poison Lightning Knight Wizard
Poison Lightning Wizard
Poison Lightning Knight
Lightning Poison
Lightning Poison
Lightning Wizard Poison Goblin Drill
Lightning Wizard Poison
Lightning Poison
Lightning
Lightning Wizard Poison
Lightning Wizard Poison Little Prince
Lightning Poison
Lightning Wizard Poison
Lightning
Lightning Poison Goblin Drill
Poison Wizard Little Prince
Poison Wizard Lightning
Lightning Wizard Poison
Poison Lightning
Poison Lightning Wizard Little Prince
Lightning Wizard Guards Poison
Lightning
Poison Lightning Wizard
Lightning Poison
P.E.K.K.A
Wizard Poison Lightning
Lightning Guards
Poison Lightning Wizard
Poison Lightning Knight Wizard
Wizard Poison Lightning
Lightning Poison
P.E.K.K.A
Guards Poison Lightning
Poison Lightning
Poison Lightning Little Prince
P.E.K.K.A
Lightning Wizard

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