My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Goblin Gang Dart Goblin
Zap
Skeletons Bats Goblin Gang Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Knight Goblin Gang Dart Goblin
The Log
Skeletons Ice Spirit Goblin Gang Dart Goblin
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Bats Goblin Gang Dart Goblin
Royal Delivery
Skeletons Ice Spirit Bats Knight Goblin Gang Dart Goblin
Fireball
Goblin Gang Dart Goblin
Poison
Bats Goblin Gang Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Rage Knight Goblin Gang Dart Goblin Tornado

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Rage

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Bats Dart Goblin
Bats
Knight Ice Spirit Rage
Knight
Ice Spirit Bats Goblin Gang Dart Goblin
Goblin Gang
Knight Dart Goblin
Dart Goblin
Knight Ice Spirit Goblin Gang
Rage
Bats
Tornado

Defense Synergies 5 12

Skeletons
Dart Goblin Ice Spirit Bats Knight Tornado
Ice Spirit
Goblin Gang Skeletons Bats Knight Dart Goblin Tornado
Bats
Knight Skeletons Ice Spirit Dart Goblin
Knight
Bats Goblin Gang Dart Goblin Skeletons Ice Spirit Tornado
Goblin Gang
Ice Spirit Knight Dart Goblin
Dart Goblin
Skeletons Knight Ice Spirit Bats Goblin Gang Tornado
Rage
Tornado
Skeletons Ice Spirit Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Skeletons Ice Spirit Bats Knight Goblin Gang Dart Goblin
Goblin Gang Tornado Skeletons Bats Knight Dart Goblin
Skeletons Bats Knight Goblin Gang Dart Goblin
Tornado
Goblin Gang Tornado Skeletons Bats Dart Goblin
Bats Dart Goblin Tornado Ice Spirit Goblin Gang
Dart Goblin
Skeletons Goblin Gang Tornado
Knight Goblin Gang Tornado Skeletons Ice Spirit Dart Goblin
Bats Goblin Gang Dart Goblin Skeletons Knight Tornado
Bats Goblin Gang Dart Goblin Tornado
Skeletons Ice Spirit Bats Knight Goblin Gang
Ice Spirit Bats Goblin Gang Dart Goblin Tornado
Knight Goblin Gang
Tornado Ice Spirit Goblin Gang
Skeletons Bats Knight Goblin Gang Tornado
Ice Spirit Bats Knight Goblin Gang Dart Goblin Tornado
Tornado Ice Spirit Bats Knight Dart Goblin
Dart Goblin Tornado
Goblin Gang Bats Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons
Knight Goblin Gang
Goblin Gang Skeletons Ice Spirit Bats Knight
Goblin Gang Bats Knight Tornado
Skeletons Knight Goblin Gang
Skeletons Ice Spirit Bats Goblin Gang Dart Goblin Tornado
Goblin Gang Skeletons Bats Knight Dart Goblin
Knight
Skeletons Ice Spirit Bats Knight Tornado
Skeletons Goblin Gang Dart Goblin
Bats Knight Dart Goblin
Tornado
Skeletons Knight Goblin Gang
Dart Goblin
Goblin Gang Skeletons Ice Spirit Bats Knight Dart Goblin Tornado
Bats Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Tornado
Dart Goblin
Knight Dart Goblin
Ice Spirit Bats Dart Goblin Tornado
Dart Goblin Tornado
Ice Spirit Dart Goblin Tornado
Dart Goblin Tornado
Bats Goblin Gang Tornado
Knight Dart Goblin Tornado
Dart Goblin Tornado
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Tornado
Bats
Dart Goblin
Dart Goblin Tornado
Tornado
Tornado
Tornado Ice Spirit
Dart Goblin Tornado
Tornado
Dart Goblin Tornado
Bats Dart Goblin Tornado
Ice Spirit Bats Dart Goblin
Dart Goblin
Ice Spirit
Ice Spirit Bats Goblin Gang Dart Goblin
Dart Goblin Tornado
Knight Goblin Gang Dart Goblin
Dart Goblin
Tornado
Dart Goblin
Ice Spirit Bats Goblin Gang Dart Goblin Tornado
Bats Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin

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