My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Giant Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Sparky
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Executioner Sparky
The Log
Ice Spirit Cannon Goblin Gang Sparky
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Executioner Sparky
Fireball
Cannon Goblin Gang Executioner Sparky
Poison
Cannon Goblin Gang Executioner Sparky
Lightning
Knight Cannon Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Knight Cannon Goblin Gang Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Knight Cannon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Sparky Giant Snowball Giant Executioner
Giant Snowball
Ice Spirit Knight Giant Executioner Sparky
Knight
Ice Spirit Goblin Gang Executioner Giant Snowball Sparky
Cannon
Goblin Gang
Knight Giant Sparky
Giant
Sparky Ice Spirit Giant Snowball Goblin Gang Executioner
Executioner
Knight Ice Spirit Giant Snowball Giant
Sparky
Ice Spirit Giant Giant Snowball Knight Goblin Gang

Defense Synergies 6 12

Ice Spirit
Goblin Gang Sparky Giant Snowball Knight Cannon Executioner
Giant Snowball
Goblin Gang Ice Spirit Knight Cannon Executioner Sparky
Knight
Cannon Goblin Gang Executioner Ice Spirit Giant Snowball Sparky
Cannon
Knight Ice Spirit Giant Snowball Goblin Gang Sparky
Goblin Gang
Ice Spirit Giant Snowball Knight Cannon Sparky
Giant
Executioner
Knight Ice Spirit Giant Snowball
Sparky
Ice Spirit Giant Snowball Knight Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Executioner Sparky
Sparky Ice Spirit Knight Cannon Goblin Gang Executioner
Cannon Goblin Gang Sparky Giant Snowball Knight Executioner
Cannon Sparky Knight Goblin Gang
Sparky
Goblin Gang Giant Snowball Cannon Executioner
Giant Snowball Ice Spirit Cannon Goblin Gang Executioner
Cannon Sparky
Cannon Sparky Goblin Gang
Knight Goblin Gang Ice Spirit Giant Snowball Cannon Sparky
Goblin Gang Executioner Giant Snowball Knight Cannon
Executioner Giant Snowball Goblin Gang
Cannon Sparky Ice Spirit Giant Snowball Knight Goblin Gang
Executioner Sparky Ice Spirit Giant Snowball Cannon Goblin Gang
Sparky Knight Cannon Goblin Gang
Ice Spirit Giant Snowball Cannon Goblin Gang Sparky
Sparky Knight Cannon Goblin Gang Executioner
Ice Spirit Cannon Giant Snowball Knight Goblin Gang Executioner
Giant Snowball Executioner Ice Spirit Knight Cannon
Sparky Cannon
Goblin Gang Giant Snowball Knight Cannon Executioner Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Snowball Sparky
Giant Snowball Knight Goblin Gang Executioner
Goblin Gang Ice Spirit Knight Sparky
Goblin Gang Knight Sparky
Knight Cannon Goblin Gang Executioner Sparky
Executioner Ice Spirit Giant Snowball Goblin Gang
Goblin Gang Sparky Knight
Knight Sparky
Ice Spirit Giant Snowball Knight Sparky
Cannon Goblin Gang Sparky
Knight Sparky
Giant Snowball
Knight Cannon Goblin Gang Executioner Sparky
Cannon Executioner Sparky
Goblin Gang Sparky Ice Spirit Knight Executioner
Executioner Giant Snowball Cannon Sparky
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Giant Snowball Executioner
Sparky
Knight Sparky
Executioner Giant Snowball Sparky
Executioner Ice Spirit Giant Snowball
Executioner Sparky
Ice Spirit Giant Snowball Executioner
Giant Snowball
Giant Snowball Goblin Gang Sparky
Knight Sparky
Giant Snowball Executioner
Giant Snowball Knight Executioner Sparky
Giant Snowball Sparky
Giant Snowball Executioner Sparky
Executioner Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Executioner Sparky
Giant Snowball
Sparky
Giant Snowball
Sparky
Giant Snowball
Giant Snowball Ice Spirit Executioner Sparky
Giant Snowball Executioner Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Executioner Sparky
Ice Spirit Giant Snowball
Giant Snowball Sparky
Giant Snowball Sparky
Ice Spirit Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Ice Spirit Goblin Gang
Giant Snowball Executioner
Knight Goblin Gang Executioner Sparky
Giant Snowball Executioner
Giant Snowball Sparky
Executioner Sparky
Ice Spirit Giant Snowball Goblin Gang Sparky
Giant Snowball Executioner
Giant Snowball Executioner Sparky
Sparky
Sparky

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