My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Giant Balloon P.E.K.K.A Princess Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon P.E.K.K.A Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Balloon Inferno Dragon Mighty Miner
Giant Snowball
Skeletons Balloon Princess Inferno Dragon Mighty Miner
Zap
Skeletons Balloon Princess Inferno Dragon Mighty Miner
Barbarian Barrel
Skeletons Knight Princess
The Log
Skeletons Princess
Earthquake
Skeletons
Arrows
Skeletons Princess
Royal Delivery
Skeletons Knight Balloon P.E.K.K.A Princess Inferno Dragon
Fireball
Balloon Princess Inferno Dragon Mighty Miner
Poison
Balloon Princess
Lightning
Knight Balloon Inferno Dragon Mighty Miner
Rocket
Balloon Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Princess Inferno Dragon Mighty Miner Giant Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Princess Inferno Dragon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Balloon Princess
Giant
Balloon Princess
Balloon
Knight Giant Princess
P.E.K.K.A
Princess
Princess
Knight Giant Balloon P.E.K.K.A
Inferno Dragon
Mighty Miner

Defense Synergies 1 5

Skeletons
Knight P.E.K.K.A Princess Inferno Dragon
Knight
Princess Skeletons
Giant
Balloon
P.E.K.K.A
Skeletons Princess
Princess
Knight Skeletons P.E.K.K.A
Inferno Dragon
Skeletons
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
P.E.K.K.A Inferno Dragon Skeletons Knight
P.E.K.K.A Skeletons Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Knight
P.E.K.K.A Princess
Skeletons
Inferno Dragon Princess
P.E.K.K.A
P.E.K.K.A Inferno Dragon Mighty Miner Skeletons Princess
Knight Skeletons
Skeletons Knight Princess
Inferno Dragon Princess
P.E.K.K.A Skeletons Knight
P.E.K.K.A Princess
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Inferno Dragon
Skeletons Knight P.E.K.K.A
Knight
Knight Princess Inferno Dragon
P.E.K.K.A Inferno Dragon
Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Knight Inferno Dragon
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Inferno Dragon Mighty Miner
Skeletons Princess
P.E.K.K.A Skeletons Knight
P.E.K.K.A Mighty Miner Knight Inferno Dragon
P.E.K.K.A Skeletons Knight Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A
P.E.K.K.A Skeletons Knight
Princess
Skeletons Knight P.E.K.K.A Inferno Dragon Mighty Miner
P.E.K.K.A Princess Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess
Knight
Princess
Princess
Princess
Knight Princess
Princess
Knight Princess
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Inferno Dragon
Princess
Princess
Princess
Princess
P.E.K.K.A Mighty Miner
Princess
Princess
Princess
Knight Princess
Princess
P.E.K.K.A
Princess
Princess
Princess
P.E.K.K.A Inferno Dragon

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