My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Princess
Zap
Skeleton Army Balloon Princess
Barbarian Barrel
Knight Wizard Skeleton Army Princess
The Log
Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Knight Wizard Skeleton Army Balloon Princess
Fireball
Wizard Skeleton Army Balloon Princess
Poison
Wizard Skeleton Army Balloon Princess
Lightning
Knight Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Skeleton Army Princess Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Princess Wizard The Log
Wizard
Knight Rage Balloon Mega Knight
Rage
Balloon Wizard
Skeleton Army
Balloon
Knight Rage Wizard The Log Princess Mega Knight
The Log
Knight Balloon Princess Mega Knight
Princess
Knight Balloon The Log Mega Knight
Mega Knight
Wizard Balloon The Log Princess

Defense Synergies 1 11

Knight
Princess Wizard Skeleton Army The Log
Wizard
Knight Skeleton Army The Log Mega Knight
Rage
Skeleton Army
Knight Wizard The Log Princess
Balloon
The Log
Knight Wizard Skeleton Army Princess Mega Knight
Princess
Knight Skeleton Army The Log Mega Knight
Mega Knight
Wizard The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Skeleton Army Knight The Log Mega Knight
Skeleton Army Mega Knight Knight
Skeleton Army Knight Mega Knight
Skeleton Army The Log Princess Mega Knight
Skeleton Army The Log Mega Knight
Wizard Princess
The Log Mega Knight
Skeleton Army Princess
Knight Skeleton Army Mega Knight
Skeleton Army Knight Wizard The Log Princess Mega Knight
Wizard Princess
Skeleton Army Mega Knight Knight Wizard The Log
Wizard Skeleton Army Mega Knight The Log Princess
Skeleton Army Knight Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Knight Skeleton Army
Mega Knight Knight Wizard Skeleton Army The Log
Wizard The Log Knight Princess Mega Knight
Wizard Skeleton Army Mega Knight Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Knight Wizard The Log Mega Knight
Skeleton Army Mega Knight Knight The Log
Skeleton Army Mega Knight Knight The Log
Knight Skeleton Army Mega Knight
Wizard Princess
Skeleton Army Knight
Mega Knight Knight Skeleton Army
Mega Knight Knight Skeleton Army The Log
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Knight Wizard
Wizard Skeleton Army Princess Mega Knight
Skeleton Army Knight The Log
Mega Knight Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Knight Wizard The Log Princess
Wizard Princess
Knight The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess Mega Knight
Wizard The Log Princess Mega Knight
Wizard The Log Princess Mega Knight
The Log Mega Knight
Wizard Princess
The Log
The Log
The Log Wizard Princess Mega Knight
The Log Wizard Princess
Wizard The Log Princess Mega Knight
The Log
Wizard Princess
Wizard
Wizard The Log Mega Knight
Princess
Mega Knight
Wizard The Log Princess
Skeleton Army Princess
Wizard Princess
The Log
Knight Wizard Princess Mega Knight
The Log Wizard Princess
Mega Knight
The Log Princess
Princess
The Log Princess Mega Knight
Wizard Mega Knight

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