My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Balloon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Mortar Heal Spirit Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Goblins Balloon
Zap
Fire Spirit Goblins Mortar Balloon
Barbarian Barrel
Fire Spirit Goblins Knight Mortar Heal Spirit
The Log
Fire Spirit Goblins Heal Spirit
Earthquake
Mortar
Arrows
Fire Spirit Goblins Heal Spirit
Royal Delivery
Fire Spirit Goblins Knight Heal Spirit Balloon
Fireball
Mortar Balloon
Poison
Mortar Balloon
Lightning
Knight Mortar Ice Golem Balloon Goblinstein
Rocket
Mortar Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Heal Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Goblins Ice Golem Knight Mortar Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Heal Spirit Goblins Ice Golem

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar Ice Golem Balloon
Goblins
Ice Golem
Knight
Mortar Balloon Fire Spirit Heal Spirit
Mortar
Knight Fire Spirit Ice Golem
Heal Spirit
Balloon Knight
Ice Golem
Balloon Fire Spirit Goblins Mortar
Balloon
Knight Heal Spirit Ice Golem Fire Spirit
Goblinstein

Defense Synergies 1 6

Fire Spirit
Knight Ice Golem
Goblins
Knight Mortar Ice Golem
Knight
Fire Spirit Goblins Mortar
Mortar
Goblins Knight Ice Golem
Heal Spirit
Ice Golem
Fire Spirit Goblins Mortar
Balloon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Ice Golem
Goblins Knight Mortar
Mortar Fire Spirit Goblins Knight
Goblins Knight Mortar
Fire Spirit Goblins
Fire Spirit Mortar
Ice Golem
Goblins Mortar
Knight Fire Spirit Goblins Ice Golem
Goblins Knight Ice Golem
Mortar Fire Spirit Knight
Fire Spirit Goblins Mortar
Knight Mortar
Mortar Goblinstein
Goblins Knight Mortar
Fire Spirit Mortar Goblins Knight
Mortar Fire Spirit Knight Ice Golem
Mortar
Fire Spirit Goblins Knight
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Ice Golem
Knight Mortar Ice Golem
Goblins Knight Ice Golem
Knight Ice Golem
Knight
Fire Spirit Goblinstein Ice Golem
Goblins Knight Ice Golem
Knight
Goblinstein Goblins Knight Mortar Ice Golem
Knight
Knight Ice Golem
Goblins Knight Mortar Ice Golem Goblinstein
Ice Golem
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Ice Golem
Mortar
Knight Ice Golem
Fire Spirit Mortar Goblinstein
Goblinstein Fire Spirit Ice Golem
Fire Spirit Mortar
Fire Spirit Ice Golem
Mortar
Fire Spirit Goblins
Knight Mortar
Fire Spirit
Fire Spirit Knight Mortar Ice Golem
Mortar
Mortar Ice Golem
Mortar
Mortar
Mortar
Fire Spirit Mortar
Fire Spirit Mortar
Mortar
Ice Golem Fire Spirit Mortar Goblinstein
Mortar
Mortar
Mortar
Fire Spirit Ice Golem
Goblinstein
Mortar
Fire Spirit Goblinstein
Fire Spirit
Knight
Mortar Ice Golem
Mortar
Mortar

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