My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel
Zap
Skeletons Cannon Mortar Goblin Barrel
Barbarian Barrel
Skeletons Knight Cannon Mortar Elite Barbarians Wizard Goblin Barrel
The Log
Skeletons Cannon Elite Barbarians Goblin Barrel
Earthquake
Skeletons Cannon Mortar Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Elite Barbarians Wizard Goblin Barrel
Fireball
Cannon Mortar Elite Barbarians Wizard Goblin Barrel
Poison
Cannon Mortar Wizard
Lightning
Knight Cannon Mortar Elite Barbarians Wizard
Rocket
Mortar Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Goblin Barrel Mortar Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Mortar Goblin Barrel Elite Barbarians Wizard The Log
Cannon
Mortar
Knight The Log
Elite Barbarians
Knight Wizard The Log
Wizard
Knight Elite Barbarians
Goblin Barrel
Knight
The Log
Knight Mortar Elite Barbarians

Defense Synergies 3 14

Skeletons
Cannon Knight Mortar Elite Barbarians Wizard The Log
Knight
Cannon Skeletons Mortar Wizard The Log
Cannon
Skeletons Knight The Log Wizard
Mortar
Skeletons Knight Wizard The Log
Elite Barbarians
Skeletons Wizard The Log
Wizard
Skeletons Knight Cannon Mortar Elite Barbarians The Log
Goblin Barrel
The Log
Cannon Skeletons Knight Mortar Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mortar Wizard The Log
Elite Barbarians Skeletons Knight Cannon Mortar The Log
Cannon Mortar Skeletons Knight Elite Barbarians
Cannon Elite Barbarians Skeletons Knight Mortar
Elite Barbarians The Log
The Log Skeletons Cannon
Cannon Mortar Wizard
Cannon The Log
Cannon Skeletons Mortar Elite Barbarians
Knight Elite Barbarians Skeletons Cannon
Skeletons Knight Cannon Wizard The Log
Wizard
Cannon Mortar Skeletons Knight Elite Barbarians Wizard The Log
Wizard Cannon Mortar The Log
Elite Barbarians Knight Cannon Mortar
Cannon Mortar Elite Barbarians The Log
Wizard Skeletons Knight Cannon Mortar Elite Barbarians
Cannon Mortar Knight Elite Barbarians Wizard The Log
Mortar Wizard The Log Knight Cannon
Cannon Mortar Elite Barbarians
Wizard Knight Cannon Elite Barbarians The Log
Cannon Mortar Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians
Knight Mortar Elite Barbarians Wizard The Log
Skeletons Knight Elite Barbarians The Log
Knight Elite Barbarians The Log
Skeletons Knight Cannon Elite Barbarians
Wizard Skeletons
Skeletons Knight Elite Barbarians
Knight Elite Barbarians
Skeletons Knight Mortar Elite Barbarians The Log
Skeletons Cannon
Knight Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Skeletons Knight Cannon Wizard
Wizard Cannon
Elite Barbarians Skeletons Knight Mortar The Log
Cannon Elite Barbarians Wizard The Log
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar The Log
The Log
Knight The Log
Wizard Mortar The Log
Wizard
Mortar Wizard The Log
The Log Wizard
The Log Mortar Wizard
Elite Barbarians
Knight Mortar Wizard The Log
Wizard
Knight Mortar Elite Barbarians The Log
Mortar
Mortar Elite Barbarians The Log
Mortar Wizard The Log
Mortar Wizard The Log
Mortar
Mortar Wizard The Log
Mortar Wizard The Log
The Log
Wizard
The Log
Mortar The Log
The Log Mortar Wizard
Mortar The Log Wizard
Mortar Wizard The Log
Mortar The Log
Elite Barbarians Wizard
Wizard
Elite Barbarians
Mortar Wizard The Log
Wizard The Log
Wizard
The Log
Knight Wizard
The Log Mortar Wizard
Elite Barbarians
Elite Barbarians The Log
Mortar The Log
Mortar Wizard

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