My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

4 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Mega Minion Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Balloon
Giant Snowball
Goblin Gang Tombstone Mega Minion Hog Rider Balloon
Zap
Goblin Gang Tombstone Balloon
Barbarian Barrel
Knight Goblin Gang Tombstone
The Log
Goblin Gang Tombstone Hog Rider
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Goblin Gang Tombstone
Royal Delivery
Knight Goblin Gang Mega Minion Hog Rider Balloon P.E.K.K.A
Fireball
Goblin Gang Tombstone Mega Minion Hog Rider Balloon
Poison
Goblin Gang Tombstone Mega Minion Balloon
Lightning
Knight Tombstone Mega Minion Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Tombstone Mega Minion Hog Rider Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Tombstone

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon P.E.K.K.A Knight Mega Minion
Knight
Goblin Gang Mega Minion Hog Rider Balloon Arrows
Goblin Gang
Knight Hog Rider Balloon P.E.K.K.A
Tombstone
Mega Minion
Knight Arrows Balloon
Hog Rider
Arrows Knight Goblin Gang Balloon
Balloon
Arrows Knight Goblin Gang Mega Minion Hog Rider
P.E.K.K.A
Arrows Goblin Gang

Defense Synergies 2 7

Arrows
Knight Tombstone Mega Minion P.E.K.K.A
Knight
Goblin Gang Mega Minion Arrows
Goblin Gang
Knight Tombstone P.E.K.K.A
Tombstone
Arrows Goblin Gang Mega Minion
Mega Minion
Knight Arrows Tombstone
Hog Rider
Balloon
P.E.K.K.A
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Mega Minion
P.E.K.K.A Knight Goblin Gang Tombstone Mega Minion
Goblin Gang P.E.K.K.A Knight Tombstone Mega Minion
P.E.K.K.A Knight Goblin Gang Tombstone Mega Minion
Arrows Tombstone P.E.K.K.A
Arrows Goblin Gang Mega Minion
Mega Minion Arrows Goblin Gang Tombstone
Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone
Knight Goblin Gang
Goblin Gang Arrows Knight Tombstone Mega Minion
Arrows Mega Minion Goblin Gang
Tombstone P.E.K.K.A Knight Goblin Gang
Arrows Goblin Gang Tombstone Mega Minion P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Tombstone
Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Tombstone P.E.K.K.A
Arrows Tombstone Knight Goblin Gang Mega Minion
Arrows Knight Tombstone Mega Minion
P.E.K.K.A
Goblin Gang Arrows Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone P.E.K.K.A
Arrows Knight Goblin Gang Mega Minion
Goblin Gang Tombstone P.E.K.K.A Knight
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Tombstone
Arrows Goblin Gang
Goblin Gang P.E.K.K.A Knight Tombstone Mega Minion
P.E.K.K.A Knight
P.E.K.K.A Knight Tombstone Mega Minion
P.E.K.K.A Goblin Gang Tombstone Mega Minion
P.E.K.K.A Knight Tombstone Mega Minion
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Tombstone
Goblin Gang Tombstone Knight Mega Minion P.E.K.K.A
Arrows Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Mega Minion
Arrows
Arrows
Arrows
Goblin Gang
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Minion
Arrows
Arrows
Arrows
Arrows
Mega Minion
Arrows
Arrows
Arrows
Arrows
Mega Minion
Mega Minion
Arrows
Arrows
P.E.K.K.A
Arrows
Goblin Gang Tombstone
Arrows Mega Minion
Arrows
Knight Goblin Gang Mega Minion
Arrows
Arrows
Mega Minion P.E.K.K.A
Goblin Gang

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