My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Dark Prince
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Dark Prince
Barbarian Barrel
Knight Goblin Gang Dark Prince Electro Wizard
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Knight Goblin Gang Minion Horde Dark Prince P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Minion Horde Electro Wizard
Poison
Goblin Gang Minion Horde Electro Wizard
Lightning
Knight Dark Prince Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Dark Prince Electro Wizard Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Knight Minion Horde Dark Prince
Arrows
Zap P.E.K.K.A Knight Dark Prince
Knight
Goblin Gang Zap Arrows Minion Horde Electro Wizard
Goblin Gang
Knight Dark Prince P.E.K.K.A
Minion Horde
Zap Knight Dark Prince
Dark Prince
Zap Arrows Goblin Gang Minion Horde Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Goblin Gang
Electro Wizard
Zap P.E.K.K.A Knight Dark Prince

Defense Synergies 3 15

Zap
Electro Wizard Arrows Knight Goblin Gang Minion Horde Dark Prince P.E.K.K.A
Arrows
Zap Knight Dark Prince P.E.K.K.A
Knight
Goblin Gang Electro Wizard Zap Arrows Minion Horde
Goblin Gang
Knight Zap Dark Prince P.E.K.K.A Electro Wizard
Minion Horde
Zap Knight
Dark Prince
Zap Arrows Goblin Gang Electro Wizard
P.E.K.K.A
Zap Arrows Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Electro Wizard
Minion Horde P.E.K.K.A Zap Knight Goblin Gang Dark Prince Electro Wizard
Goblin Gang Minion Horde P.E.K.K.A Knight Dark Prince Electro Wizard
Minion Horde P.E.K.K.A Knight Goblin Gang Dark Prince Electro Wizard
Arrows Dark Prince P.E.K.K.A
Arrows Goblin Gang Zap Dark Prince Electro Wizard
Minion Horde Electro Wizard Zap Arrows Goblin Gang
Zap Arrows P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang
Knight Goblin Gang Minion Horde Dark Prince Electro Wizard
Goblin Gang Minion Horde Electro Wizard Zap Arrows Knight Dark Prince
Arrows Minion Horde Zap Goblin Gang Electro Wizard
Minion Horde P.E.K.K.A Zap Knight Goblin Gang Dark Prince Electro Wizard
Zap Arrows Goblin Gang Minion Horde Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang P.E.K.K.A Electro Wizard
Minion Horde Arrows Knight Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
Arrows Zap Knight Goblin Gang Minion Horde Dark Prince Electro Wizard
Zap Arrows Knight Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Dark Prince Arrows Knight Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Zap Knight Minion Horde Dark Prince Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Zap Knight Minion Horde Electro Wizard
P.E.K.K.A Knight Goblin Gang Minion Horde Dark Prince
Arrows Zap Goblin Gang Minion Horde Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Knight Minion Horde Electro Wizard
P.E.K.K.A Knight Minion Horde Dark Prince
Zap Minion Horde P.E.K.K.A Electro Wizard Knight Dark Prince
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Knight Minion Horde Dark Prince
P.E.K.K.A Zap Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Knight Goblin Gang Minion Horde
Minion Horde
Goblin Gang Electro Wizard Zap Knight Minion Horde Dark Prince P.E.K.K.A
Arrows Zap Minion Horde Dark Prince P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Zap Electro Wizard
Arrows Minion Horde
Arrows Knight Dark Prince
Zap Arrows Minion Horde Dark Prince
Arrows Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap
Goblin Gang Minion Horde Electro Wizard
Zap Arrows Knight Minion Horde Dark Prince Electro Wizard
Zap Arrows
Knight
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows Dark Prince Electro Wizard
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Dark Prince
Minion Horde
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows
Zap Minion Horde Electro Wizard Goblin Gang Dark Prince
Zap Arrows Electro Wizard
Arrows
Knight Goblin Gang Minion Horde Dark Prince Electro Wizard
Arrows Zap
Zap Arrows
Minion Horde Dark Prince P.E.K.K.A
Zap Goblin Gang Minion Horde Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard
P.E.K.K.A

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