My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Ice Spirit Knight Goblin Gang Dart Goblin
The Log
Ice Spirit Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Dart Goblin
Royal Delivery
Ice Spirit Knight Goblin Gang Dart Goblin P.E.K.K.A
Fireball
Goblin Gang Dart Goblin
Poison
Goblin Gang Dart Goblin
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Goblin Gang Dart Goblin Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Dart Goblin
Arrows
P.E.K.K.A Knight
Knight
Ice Spirit Goblin Gang Dart Goblin Arrows The Log
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Ice Spirit Goblin Gang P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Arrows Goblin Gang Dart Goblin The Log
The Log
Knight Dart Goblin P.E.K.K.A
Goblinstein

Defense Synergies 4 12

Ice Spirit
Goblin Gang Knight Dart Goblin P.E.K.K.A The Log
Arrows
Knight P.E.K.K.A
Knight
Goblin Gang Dart Goblin Ice Spirit Arrows The Log
Goblin Gang
Ice Spirit Knight Dart Goblin P.E.K.K.A The Log
Dart Goblin
Knight Ice Spirit Goblin Gang P.E.K.K.A The Log
P.E.K.K.A
The Log Ice Spirit Arrows Goblin Gang Dart Goblin
The Log
P.E.K.K.A Ice Spirit Knight Goblin Gang Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
P.E.K.K.A Ice Spirit Knight Goblin Gang Dart Goblin The Log
Goblin Gang P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight Goblin Gang Dart Goblin
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Dart Goblin
Dart Goblin Ice Spirit Arrows Goblin Gang
Arrows Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Knight Goblin Gang Ice Spirit Dart Goblin
Goblin Gang Dart Goblin Arrows Knight The Log
Arrows Goblin Gang Dart Goblin
P.E.K.K.A Ice Spirit Knight Goblin Gang The Log
Ice Spirit Arrows Goblin Gang Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang
Ice Spirit Goblin Gang P.E.K.K.A The Log
Arrows Knight Goblin Gang P.E.K.K.A
Ice Spirit Arrows Knight Goblin Gang Dart Goblin The Log
Arrows The Log Ice Spirit Knight Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Arrows Knight Dart Goblin P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang The Log
Goblin Gang P.E.K.K.A Ice Spirit Knight The Log
Goblin Gang P.E.K.K.A Knight The Log
P.E.K.K.A Knight Goblin Gang
Arrows Ice Spirit Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Goblin Gang
Dart Goblin
Goblin Gang Ice Spirit Knight Dart Goblin P.E.K.K.A The Log
Arrows Dart Goblin P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Ice Spirit Dart Goblin
Arrows The Log Dart Goblin
Goblin Gang
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Ice Spirit Dart Goblin
Arrows Dart Goblin The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows The Log
Ice Spirit Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows The Log
Knight Goblin Gang Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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