My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch
Zap
Guards Witch
Barbarian Barrel
Knight Guards Witch Magic Archer
The Log
Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Hog Rider Guards Witch P.E.K.K.A Magic Archer
Fireball
Hog Rider Witch Magic Archer
Poison
Guards Witch Magic Archer
Lightning
Knight Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Fireball Hog Rider Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Arrows Fireball Witch Magic Archer
Fireball
Arrows Hog Rider Knight Magic Archer
Hog Rider
Arrows Knight Fireball Guards Witch Magic Archer
Guards
Hog Rider
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Witch
Magic Archer
P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 1 7

Arrows
Knight Fireball P.E.K.K.A
Knight
Magic Archer Arrows Fireball Witch
Fireball
Arrows Knight
Hog Rider
Guards
Witch Magic Archer
Witch
Knight Guards
P.E.K.K.A
Arrows
Magic Archer
Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Magic Archer
P.E.K.K.A Knight Witch
Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight Guards
Arrows Fireball P.E.K.K.A
Arrows Fireball Guards Magic Archer
Arrows Fireball Witch Magic Archer
Arrows Fireball P.E.K.K.A Magic Archer
Witch P.E.K.K.A
Knight Guards
Guards Witch Arrows Knight Fireball Magic Archer
Arrows Fireball Witch Magic Archer
P.E.K.K.A Knight Fireball Guards Witch
Fireball Arrows Guards Witch P.E.K.K.A Magic Archer
P.E.K.K.A Knight
Fireball P.E.K.K.A
Arrows Knight Fireball Witch P.E.K.K.A
Arrows Fireball Knight Guards Witch Magic Archer
Arrows Witch Knight Fireball Guards Magic Archer
P.E.K.K.A
Arrows Knight Fireball Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Witch P.E.K.K.A
Fireball Arrows Knight Magic Archer
Guards P.E.K.K.A Knight Witch
Guards P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Guards Witch
Arrows Fireball Witch Magic Archer
Guards P.E.K.K.A Knight Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball Witch Magic Archer
Witch P.E.K.K.A Guards
P.E.K.K.A Knight Guards Witch
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Knight Fireball Guards Witch
Fireball Witch Magic Archer
Guards Witch Knight Fireball P.E.K.K.A Magic Archer
Arrows Fireball Witch P.E.K.K.A Magic Archer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Knight Guards
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Knight Fireball Guards
Fireball Arrows Magic Archer
Arrows Fireball Witch Magic Archer
Arrows Witch Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Guards
Arrows Knight Fireball Magic Archer
Fireball Arrows Magic Archer
Knight Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Witch Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Arrows Fireball Magic Archer
Arrows Fireball Witch Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Magic Archer
Witch
Arrows Fireball Witch Magic Archer
Fireball Arrows Witch Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Witch Magic Archer
Fireball Guards Witch
Fireball
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
P.E.K.K.A
Arrows Fireball Magic Archer
Fireball Guards Witch Magic Archer
Fireball Arrows Witch Magic Archer
Arrows Fireball
Fireball Knight Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
P.E.K.K.A
Fireball Guards Witch Magic Archer
Fireball Witch Magic Archer
Fireball Witch Magic Archer
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: