My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight X-Bow P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions
Zap
Archers Minions X-Bow
Barbarian Barrel
Archers Knight X-Bow
The Log
Archers X-Bow
Earthquake
Archers X-Bow
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions P.E.K.K.A
Fireball
Archers Minions X-Bow
Poison
Archers Minions X-Bow
Lightning
Knight X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Void Poison X-Bow P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Minions Void

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight X-Bow P.E.K.K.A Mega Knight
Knight
Archers Minions X-Bow Poison
Minions
Knight Mega Knight P.E.K.K.A
Void
Poison
Poison
P.E.K.K.A Knight Void Mega Knight
X-Bow
Knight Archers
P.E.K.K.A
Poison Archers Minions
Mega Knight
Minions Archers Poison

Defense Synergies 3 10

Archers
Knight Minions X-Bow P.E.K.K.A Mega Knight
Knight
Archers Minions X-Bow Poison
Minions
Knight Archers X-Bow P.E.K.K.A Mega Knight
Void
Poison
Poison
Knight Void Mega Knight
X-Bow
Knight Archers Minions
P.E.K.K.A
Archers Minions
Mega Knight
Archers Minions Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Void X-Bow
P.E.K.K.A Knight Minions X-Bow Mega Knight
P.E.K.K.A Mega Knight Archers Knight Minions Void
P.E.K.K.A Knight Minions Mega Knight
Poison X-Bow P.E.K.K.A Mega Knight
Archers Minions X-Bow Mega Knight
Minions Archers Void Poison X-Bow
Void Poison X-Bow P.E.K.K.A Mega Knight
P.E.K.K.A Minions X-Bow
Knight Archers Mega Knight
Archers Minions Poison Knight X-Bow Mega Knight
Minions Archers Poison
P.E.K.K.A Mega Knight Knight Minions X-Bow
Mega Knight Minions Poison X-Bow P.E.K.K.A
P.E.K.K.A Knight X-Bow Mega Knight
X-Bow P.E.K.K.A Mega Knight
Mega Knight Knight Minions Poison X-Bow P.E.K.K.A
Mega Knight Archers Knight Minions X-Bow
Poison Archers Knight Minions Mega Knight
P.E.K.K.A
Mega Knight Archers Knight Minions Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Void X-Bow P.E.K.K.A
Void Poison Archers Knight X-Bow Mega Knight
P.E.K.K.A Mega Knight Knight Minions
P.E.K.K.A Mega Knight Knight X-Bow
P.E.K.K.A Knight Mega Knight
Poison Archers Minions
P.E.K.K.A Archers Knight Minions Void
P.E.K.K.A Mega Knight Knight
Void P.E.K.K.A Mega Knight Knight Minions Poison X-Bow
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Minions
P.E.K.K.A Mega Knight Void Poison
P.E.K.K.A Mega Knight Knight
Archers Mega Knight
Archers Knight Minions Poison X-Bow P.E.K.K.A
Minions Poison Mega Knight Archers P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Knight X-Bow
Void Poison X-Bow
Void Poison X-Bow
Knight Void Poison
Poison Mega Knight
Poison Minions
Archers Poison
Poison X-Bow
Void Poison X-Bow
Minions Void Poison X-Bow
Void Poison Knight X-Bow
Void Poison Archers
Poison Knight Void
Minions Void Poison X-Bow
Poison X-Bow
X-Bow Poison
Poison X-Bow Mega Knight
Poison
Minions
Void Archers Poison X-Bow Mega Knight
Void Poison X-Bow Mega Knight
Minions Void Poison X-Bow Mega Knight
Void Poison
Void X-Bow
Void Poison X-Bow
Poison Mega Knight
Void Poison X-Bow
Void Poison X-Bow Mega Knight
Void Poison X-Bow
Poison Archers Void X-Bow
Minions Void Poison
Void
Void Poison X-Bow Mega Knight
Void Poison
P.E.K.K.A Mega Knight
Poison
Archers Minions Void X-Bow
Poison Archers
Void Poison Knight Mega Knight
Poison
Void Poison
P.E.K.K.A Mega Knight
Minions Poison
Void Poison
Void Poison X-Bow Mega Knight
P.E.K.K.A
Void Mega Knight
Void

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