My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Knight Tesla Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Royal Delivery
Knight Elite Barbarians Wizard P.E.K.K.A
Fireball
Tesla Elite Barbarians Wizard
Poison
Wizard
Lightning
Knight Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tesla Fireball Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Knight The Log
Knight
Zap Elite Barbarians Fireball Wizard The Log
Tesla
Elite Barbarians
Zap Knight Fireball Wizard The Log
Fireball
Zap Knight Elite Barbarians The Log
Wizard
Knight Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Wizard The Log
The Log
Zap Knight Elite Barbarians Fireball P.E.K.K.A

Defense Synergies 5 14

Zap
Fireball Knight Tesla Elite Barbarians P.E.K.K.A The Log
Knight
Tesla Zap Fireball Wizard The Log
Tesla
Knight The Log Zap Fireball Wizard
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log Knight Tesla
Wizard
Knight Tesla Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Tesla Fireball P.E.K.K.A Zap Knight Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Wizard The Log
Elite Barbarians P.E.K.K.A Zap Knight Tesla The Log
Tesla P.E.K.K.A Knight Elite Barbarians
Tesla Elite Barbarians P.E.K.K.A Knight
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Zap Tesla
Tesla Zap Fireball Wizard
Zap Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Tesla
Zap Knight Tesla Fireball Wizard The Log
Tesla Zap Fireball Wizard
Tesla P.E.K.K.A Zap Knight Elite Barbarians Fireball Wizard The Log
Fireball Wizard Zap Tesla P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Knight Tesla
Zap Tesla Elite Barbarians Fireball P.E.K.K.A The Log
Tesla Wizard Knight Elite Barbarians Fireball P.E.K.K.A
Tesla Fireball Zap Knight Elite Barbarians Wizard The Log
Zap Wizard The Log Knight Tesla Fireball
P.E.K.K.A Tesla Elite Barbarians
Wizard Knight Tesla Elite Barbarians Fireball P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Knight Tesla Elite Barbarians Wizard The Log
P.E.K.K.A Zap Knight Elite Barbarians The Log
P.E.K.K.A Zap Knight Tesla Elite Barbarians Fireball The Log
P.E.K.K.A Knight Tesla Elite Barbarians
Fireball Wizard Zap Tesla
P.E.K.K.A Knight Tesla Elite Barbarians Fireball
P.E.K.K.A Knight Tesla Elite Barbarians
Zap P.E.K.K.A Knight Elite Barbarians Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Knight Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Elite Barbarians Zap Knight Fireball P.E.K.K.A The Log
Zap Tesla Elite Barbarians Fireball Wizard P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Elite Barbarians Fireball
Zap Knight Fireball Wizard The Log
Fireball Zap Wizard
Knight Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Knight Wizard
The Log Zap Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log
P.E.K.K.A
Fireball Wizard

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