My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Dark Prince Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Dark Prince Sparky
Giant Snowball
Battle Ram Skeleton Army Witch
Zap
Battle Ram Skeleton Army Dark Prince Witch Sparky
Barbarian Barrel
Knight Battle Ram Skeleton Army Dark Prince Witch Sparky
The Log
Battle Ram Skeleton Army Dark Prince Witch Sparky
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Battle Ram Skeleton Army Dark Prince Witch Sparky
Fireball
Battle Ram Skeleton Army Witch Sparky
Poison
Skeleton Army Witch Sparky
Lightning
Knight Battle Ram Dark Prince Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Fireball Battle Ram Dark Prince Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Fireball Witch The Log Sparky
Fireball
Knight Battle Ram Dark Prince The Log Sparky
Battle Ram
Knight The Log Fireball Witch
Skeleton Army
Sparky
Dark Prince
Fireball Witch Sparky
Witch
Knight Battle Ram Dark Prince
The Log
Battle Ram Knight Fireball Sparky
Sparky
Knight Fireball Skeleton Army Dark Prince The Log

Defense Synergies 1 12

Knight
Fireball Skeleton Army Witch The Log Sparky
Fireball
The Log Knight Dark Prince
Battle Ram
Skeleton Army
Knight The Log Sparky
Dark Prince
Fireball Witch The Log
Witch
Knight Dark Prince The Log
The Log
Fireball Knight Skeleton Army Dark Prince Witch Sparky
Sparky
Knight Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Sparky
Skeleton Army Sparky Knight Dark Prince Witch The Log
Skeleton Army Witch Sparky Knight Dark Prince
Skeleton Army Witch Sparky Knight Dark Prince
Fireball Skeleton Army Dark Prince The Log Sparky
Fireball Skeleton Army The Log Dark Prince
Fireball Witch
Fireball The Log Sparky
Witch Sparky Skeleton Army
Knight Skeleton Army Dark Prince Sparky
Skeleton Army Witch Knight Fireball Dark Prince The Log
Fireball Witch
Skeleton Army Sparky Knight Fireball Dark Prince Witch The Log
Fireball Skeleton Army Sparky Dark Prince Witch The Log
Skeleton Army Sparky Knight
Skeleton Army Fireball The Log Sparky
Sparky Knight Fireball Skeleton Army Dark Prince Witch
Fireball Knight Skeleton Army Dark Prince Witch The Log
Witch The Log Knight Fireball Dark Prince
Sparky
Skeleton Army Dark Prince Knight Fireball Witch The Log Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Dark Prince Witch Sparky
Fireball Knight The Log
Skeleton Army Knight Dark Prince Witch The Log Sparky
Skeleton Army Dark Prince Knight Fireball The Log Sparky
Knight Skeleton Army Dark Prince Witch Sparky
Fireball Witch
Skeleton Army Dark Prince Sparky Knight Fireball Witch
Knight Skeleton Army Dark Prince Sparky
Knight Fireball Skeleton Army Dark Prince Witch The Log Sparky
Witch Skeleton Army Sparky
Knight Dark Prince Witch Sparky
Skeleton Army Fireball Dark Prince The Log
Skeleton Army Dark Prince Knight Fireball Witch Sparky
Fireball Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Knight Fireball Dark Prince The Log
Fireball Dark Prince Witch The Log Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log Sparky
Fireball The Log
Fireball The Log Sparky
Knight Fireball Dark Prince The Log Sparky
Fireball Dark Prince The Log Sparky
Fireball Witch
Witch The Log Sparky
Fireball The Log
Fireball The Log
Fireball Sparky
Knight Fireball Dark Prince The Log Sparky
Fireball
Knight Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball Witch The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Fireball Dark Prince The Log Sparky
Fireball Witch The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Dark Prince Witch Sparky
Witch
Fireball The Log Witch Sparky
Fireball Witch The Log Sparky
Fireball The Log Sparky
Fireball Witch Sparky
Fireball Witch
Fireball Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Sparky
Fireball Skeleton Army Dark Prince Witch
Fireball Witch
The Log Fireball
Fireball Knight Dark Prince Sparky
The Log Fireball
Fireball Sparky
Dark Prince Sparky
Fireball Witch The Log Sparky
Fireball Witch
Fireball Dark Prince Witch The Log Sparky
Sparky
Fireball Sparky

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