My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Knight Elite Barbarians Battle Ram Witch
The Log
Elite Barbarians Mini P.E.K.K.A Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Battle Ram Witch
Fireball
Elite Barbarians Battle Ram Witch
Poison
Witch
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Battle Ram Witch Goblinstein
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mini P.E.K.K.A Battle Ram Witch Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Battle Ram Knight Mini P.E.K.K.A Witch
Arrows
Zap Elite Barbarians Knight Mini P.E.K.K.A Battle Ram
Knight
Battle Ram Zap Arrows Elite Barbarians Witch
Elite Barbarians
Zap Arrows Knight Battle Ram
Mini P.E.K.K.A
Zap Arrows
Battle Ram
Zap Knight Arrows Elite Barbarians Witch
Witch
Zap Knight Battle Ram
Goblinstein

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Arrows Knight Elite Barbarians Witch
Arrows
Zap Knight Mini P.E.K.K.A
Knight
Zap Arrows Mini P.E.K.K.A Witch
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Knight Elite Barbarians Witch
Battle Ram
Witch
Zap Knight Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Elite Barbarians Mini P.E.K.K.A Zap Knight Witch
Mini P.E.K.K.A Witch Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Knight
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Zap
Zap Arrows Witch
Zap Arrows
Mini P.E.K.K.A Witch Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Witch Zap Arrows Knight
Arrows Zap Witch
Mini P.E.K.K.A Zap Knight Elite Barbarians Witch
Zap Arrows Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Knight
Zap Elite Barbarians Mini P.E.K.K.A
Arrows Knight Elite Barbarians Mini P.E.K.K.A Witch
Arrows Zap Knight Elite Barbarians Witch
Zap Arrows Witch Knight
Mini P.E.K.K.A Elite Barbarians
Arrows Knight Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians Witch
Zap Arrows Knight Elite Barbarians Mini P.E.K.K.A
Zap Knight Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Witch
Arrows Zap Witch
Mini P.E.K.K.A Knight Elite Barbarians Witch
Mini P.E.K.K.A Knight Elite Barbarians
Zap Knight Elite Barbarians Mini P.E.K.K.A Witch
Witch
Knight Elite Barbarians Mini P.E.K.K.A Witch
Zap Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Witch
Witch
Elite Barbarians Witch Zap Knight Mini P.E.K.K.A
Arrows Zap Elite Barbarians Mini P.E.K.K.A Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Elite Barbarians Mini P.E.K.K.A
Zap Arrows Knight
Zap Arrows
Knight Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Elite Barbarians Zap Arrows Witch
Zap Witch
Elite Barbarians Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Witch
Zap Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: