My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram
Giant Snowball
Cannon Royal Recruits Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Knight Cannon Royal Recruits Battle Ram Electro Wizard
The Log
Cannon Royal Recruits Mini P.E.K.K.A Battle Ram
Earthquake
Cannon
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Mini P.E.K.K.A Battle Ram Electro Wizard
Fireball
Cannon Battle Ram Electro Wizard
Poison
Cannon Royal Recruits Electro Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Fireball Mini P.E.K.K.A Battle Ram Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Cannon Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mini P.E.K.K.A Battle Ram
Knight
Battle Ram Arrows Fireball Electro Wizard
Cannon
Royal Recruits
Battle Ram Electro Wizard
Fireball
Arrows Knight Battle Ram Electro Wizard
Mini P.E.K.K.A
Arrows Electro Wizard
Battle Ram
Knight Arrows Royal Recruits Fireball Electro Wizard
Electro Wizard
Knight Royal Recruits Fireball Mini P.E.K.K.A Battle Ram

Defense Synergies 3 12

Arrows
Knight Cannon Fireball Mini P.E.K.K.A
Knight
Cannon Electro Wizard Arrows Fireball Mini P.E.K.K.A
Cannon
Knight Arrows Royal Recruits Fireball Mini P.E.K.K.A Electro Wizard
Royal Recruits
Cannon
Fireball
Arrows Knight Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Knight Cannon Fireball
Battle Ram
Electro Wizard
Knight Mini P.E.K.K.A Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Royal Recruits Fireball Electro Wizard
Mini P.E.K.K.A Knight Cannon Royal Recruits Electro Wizard
Cannon Mini P.E.K.K.A Knight Royal Recruits Electro Wizard
Cannon Royal Recruits Mini P.E.K.K.A Knight Electro Wizard
Arrows Royal Recruits Fireball Mini P.E.K.K.A
Arrows Fireball Cannon Electro Wizard
Electro Wizard Arrows Cannon Fireball
Arrows Cannon Royal Recruits Fireball Electro Wizard
Cannon Mini P.E.K.K.A Royal Recruits
Knight Cannon Royal Recruits Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Cannon Royal Recruits Fireball
Arrows Fireball Electro Wizard
Cannon Royal Recruits Mini P.E.K.K.A Knight Fireball Electro Wizard
Fireball Arrows Cannon Royal Recruits Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A Knight Cannon Electro Wizard
Cannon Royal Recruits Fireball Mini P.E.K.K.A Electro Wizard
Arrows Knight Cannon Royal Recruits Fireball Mini P.E.K.K.A Electro Wizard
Arrows Cannon Fireball Knight Royal Recruits Electro Wizard
Arrows Knight Cannon Royal Recruits Fireball Electro Wizard
Mini P.E.K.K.A Cannon Royal Recruits Electro Wizard
Royal Recruits Arrows Knight Cannon Fireball Mini P.E.K.K.A Electro Wizard
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A Fireball Electro Wizard
Fireball Electro Wizard Arrows Knight Mini P.E.K.K.A
Royal Recruits Knight Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A Knight Fireball Electro Wizard
Royal Recruits Knight Cannon Mini P.E.K.K.A
Arrows Fireball Electro Wizard
Royal Recruits Mini P.E.K.K.A Knight Fireball Electro Wizard
Mini P.E.K.K.A Knight Royal Recruits
Royal Recruits Electro Wizard Knight Fireball Mini P.E.K.K.A
Royal Recruits Cannon
Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows Fireball Electro Wizard
Royal Recruits Mini P.E.K.K.A Knight Cannon Fireball
Royal Recruits Cannon Fireball
Royal Recruits Electro Wizard Knight Fireball Mini P.E.K.K.A
Arrows Cannon Royal Recruits Fireball Mini P.E.K.K.A Electro Wizard
Arrows Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Royal Recruits
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Knight Royal Recruits Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Arrows Knight Royal Recruits Fireball Electro Wizard
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Royal Recruits Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Electro Wizard
Arrows Fireball
Arrows Fireball
Royal Recruits
Royal Recruits Fireball Electro Wizard
Fireball Electro Wizard
Royal Recruits Fireball Electro Wizard
Fireball

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