My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Little Prince
Zap
Skeletons Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Bomb Tower Goblin Barrel Little Prince
The Log
Skeletons Electro Spirit Firecracker Goblin Barrel Little Prince
Earthquake
Skeletons Firecracker Bomb Tower Goblin Barrel
Arrows
Skeletons Electro Spirit Firecracker Goblin Barrel Little Prince
Royal Delivery
Skeletons Electro Spirit Knight Firecracker Goblin Barrel Little Prince
Fireball
Firecracker Bomb Tower Goblin Barrel Little Prince
Poison
Firecracker Bomb Tower Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Firecracker Goblin Barrel Little Prince Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Knight
Firecracker Goblin Barrel The Log Little Prince
Firecracker
Knight Goblin Barrel
Bomb Tower
Goblin Barrel
Knight Firecracker
The Log
Knight Little Prince
Little Prince
Knight The Log

Defense Synergies 5 11

Skeletons
Electro Spirit Knight Firecracker Bomb Tower The Log Little Prince
Electro Spirit
Skeletons The Log Little Prince
Knight
Firecracker Bomb Tower Little Prince Skeletons The Log
Firecracker
Knight The Log Skeletons Bomb Tower
Bomb Tower
Knight The Log Skeletons Firecracker
Goblin Barrel
The Log
Firecracker Bomb Tower Skeletons Electro Spirit Knight Little Prince
Little Prince
Knight Skeletons Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Skeletons Knight Firecracker The Log
Bomb Tower Skeletons Knight
Bomb Tower Skeletons Knight Firecracker
Firecracker Bomb Tower The Log
The Log Skeletons Electro Spirit Firecracker Bomb Tower
Electro Spirit Firecracker Bomb Tower Little Prince
Electro Spirit Bomb Tower The Log
Skeletons Bomb Tower
Knight Skeletons Firecracker Little Prince
Skeletons Electro Spirit Knight Firecracker Bomb Tower The Log
Firecracker
Bomb Tower Skeletons Knight The Log
Bomb Tower Electro Spirit Firecracker The Log
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons Knight Firecracker
Bomb Tower Electro Spirit Knight Firecracker The Log Little Prince
Bomb Tower The Log Electro Spirit Knight Firecracker Little Prince
Bomb Tower
Electro Spirit Knight Firecracker Bomb Tower The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker Bomb Tower The Log
Skeletons Knight Bomb Tower The Log
Knight The Log
Skeletons Knight
Firecracker Skeletons Electro Spirit Bomb Tower
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Electro Spirit Knight Firecracker Bomb Tower The Log
Skeletons
Knight Bomb Tower
The Log
Skeletons Knight Bomb Tower
Firecracker Bomb Tower
Skeletons Electro Spirit Knight Firecracker Bomb Tower The Log Little Prince
Electro Spirit Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Electro Spirit Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log Little Prince

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