My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Hunter P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Knight Tesla Hunter Magic Archer
The Log
Skeletons Electro Spirit Hunter
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight Hunter P.E.K.K.A Magic Archer
Fireball
Tesla Hunter Magic Archer
Poison
Hunter Magic Archer
Lightning
Knight Tesla Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Knight Tornado Tesla Hunter Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Knight Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Knight
Hunter Magic Archer
Tesla
Tornado
P.E.K.K.A Magic Archer Hunter
Hunter
Knight Tornado P.E.K.K.A
P.E.K.K.A
Tornado Magic Archer Electro Spirit Hunter
Magic Archer
Tornado P.E.K.K.A Knight

Defense Synergies 6 12

Skeletons
Tesla Electro Spirit Knight Tornado Hunter P.E.K.K.A Magic Archer
Electro Spirit
Skeletons Hunter
Knight
Tesla Hunter Magic Archer Skeletons Tornado
Tesla
Skeletons Knight Tornado Magic Archer
Tornado
P.E.K.K.A Magic Archer Skeletons Knight Tesla Hunter
Hunter
Knight Skeletons Electro Spirit Tornado P.E.K.K.A
P.E.K.K.A
Tornado Skeletons Hunter
Magic Archer
Knight Tornado Skeletons Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Magic Archer
Hunter P.E.K.K.A Skeletons Knight Tesla
Tesla Tornado Hunter P.E.K.K.A Skeletons Knight
Tesla Hunter P.E.K.K.A Skeletons Knight
Tornado P.E.K.K.A
Tornado Skeletons Electro Spirit Tesla Hunter Magic Archer
Tesla Tornado Hunter Electro Spirit Magic Archer
Electro Spirit Tesla P.E.K.K.A Magic Archer
Tesla Hunter P.E.K.K.A Skeletons Tornado
Knight Tornado Skeletons Tesla Hunter
Skeletons Electro Spirit Knight Tesla Tornado Hunter Magic Archer
Tesla Hunter Tornado Magic Archer
Tesla Hunter P.E.K.K.A Skeletons Knight
Electro Spirit Tesla Tornado Hunter P.E.K.K.A Magic Archer
P.E.K.K.A Knight Tesla Hunter
Tornado Tesla Hunter P.E.K.K.A
Tesla Skeletons Knight Tornado Hunter P.E.K.K.A
Tesla Electro Spirit Knight Tornado Hunter Magic Archer
Tornado Hunter Electro Spirit Knight Tesla Magic Archer
P.E.K.K.A Tesla Tornado Hunter
Electro Spirit Knight Tesla Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla P.E.K.K.A
Knight Tesla Hunter Magic Archer
P.E.K.K.A Skeletons Knight Hunter
Hunter P.E.K.K.A Knight Tesla Tornado
P.E.K.K.A Skeletons Knight Tesla Hunter
Skeletons Electro Spirit Tesla Tornado Hunter Magic Archer
P.E.K.K.A Skeletons Knight Tesla Hunter
P.E.K.K.A Knight Tesla Hunter
P.E.K.K.A Skeletons Electro Spirit Knight Tornado Magic Archer
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla Hunter
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Knight Tesla Hunter
Tesla Magic Archer
Tesla Skeletons Electro Spirit Knight Tornado Hunter P.E.K.K.A Magic Archer
Electro Spirit Tesla Hunter P.E.K.K.A Magic Archer
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Tornado Magic Archer
Magic Archer
Knight
Magic Archer
Electro Spirit Tornado Hunter Magic Archer
Tornado Magic Archer
Tornado Hunter Magic Archer
Tornado
Tornado
Knight Tornado Magic Archer
Tornado Magic Archer
Knight Hunter Magic Archer
Magic Archer
Magic Archer
Hunter Magic Archer
Magic Archer
Tornado
Hunter Magic Archer
Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Electro Spirit Hunter Magic Archer
Tornado Hunter Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Hunter Magic Archer
Electro Spirit
Hunter Magic Archer
Electro Spirit Magic Archer
P.E.K.K.A
Magic Archer
Electro Spirit Magic Archer
Tornado Hunter Magic Archer
Knight Hunter Magic Archer
Magic Archer
Tornado
P.E.K.K.A
Electro Spirit Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
P.E.K.K.A

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