My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Wall Breakers
Giant Snowball
Spear Goblins Bats Wall Breakers
Zap
Spear Goblins Bats Wall Breakers
Barbarian Barrel
Spear Goblins Knight Bomb Tower Wall Breakers Magic Archer
The Log
Spear Goblins Wall Breakers
Earthquake
Spear Goblins Bomb Tower
Arrows
Spear Goblins Bats Wall Breakers
Royal Delivery
Spear Goblins Bats Knight Wall Breakers Magic Archer
Fireball
Bomb Tower Wall Breakers Magic Archer
Poison
Spear Goblins Bats Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers Knight Tornado Fireball Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Wall Breakers Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Wall Breakers
Bats
Knight Wall Breakers
Knight
Spear Goblins Bats Wall Breakers Fireball Magic Archer
Fireball
Tornado Knight Wall Breakers Magic Archer
Bomb Tower
Wall Breakers
Knight Spear Goblins Bats Fireball
Tornado
Fireball Magic Archer
Magic Archer
Tornado Knight Fireball

Defense Synergies 7 7

Spear Goblins
Knight Bats Bomb Tower
Bats
Knight Spear Goblins Bomb Tower
Knight
Spear Goblins Bats Bomb Tower Magic Archer Fireball Tornado
Fireball
Tornado Knight Bomb Tower
Bomb Tower
Knight Tornado Spear Goblins Bats Fireball Magic Archer
Wall Breakers
Tornado
Fireball Bomb Tower Magic Archer Knight
Magic Archer
Knight Tornado Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Magic Archer
Bomb Tower Bats Knight
Bomb Tower Tornado Bats Knight
Bomb Tower Bats Knight
Fireball Bomb Tower Tornado
Fireball Tornado Spear Goblins Bats Bomb Tower Magic Archer
Bats Tornado Spear Goblins Fireball Bomb Tower Magic Archer
Fireball Bomb Tower Magic Archer
Bomb Tower Tornado
Knight Tornado Spear Goblins
Bats Spear Goblins Knight Fireball Bomb Tower Tornado Magic Archer
Spear Goblins Bats Fireball Tornado Magic Archer
Bomb Tower Bats Knight Fireball
Fireball Bomb Tower Bats Tornado Magic Archer
Knight Bomb Tower
Bomb Tower Tornado Fireball
Bomb Tower Bats Knight Fireball Tornado
Fireball Bomb Tower Spear Goblins Bats Knight Tornado Magic Archer
Bomb Tower Tornado Spear Goblins Bats Knight Fireball Magic Archer
Bomb Tower Tornado
Spear Goblins Bats Knight Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball
Fireball Knight Bomb Tower Magic Archer
Spear Goblins Bats Knight Bomb Tower
Bats Knight Fireball Tornado
Knight
Fireball Bats Bomb Tower Tornado Magic Archer
Spear Goblins Bats Knight Fireball Bomb Tower
Knight Bomb Tower
Spear Goblins Bats Knight Fireball Bomb Tower Tornado Magic Archer
Bats Knight Bomb Tower
Fireball Tornado
Knight Fireball Bomb Tower
Fireball Bomb Tower Magic Archer
Spear Goblins Bats Knight Fireball Bomb Tower Tornado Magic Archer
Bats Fireball Bomb Tower Magic Archer
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Tornado Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Spear Goblins Bats Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Bats Fireball Tornado
Knight Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Bats
Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Bats Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Bats Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Knight Magic Archer
Fireball Magic Archer
Fireball Tornado
Bats Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball

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