My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers
Giant Snowball
Goblin Gang Furnace Wall Breakers
Zap
Goblin Gang Furnace Wall Breakers
Barbarian Barrel
Knight Goblin Gang Tesla Furnace Wall Breakers Electro Wizard
The Log
Goblin Gang Furnace Wall Breakers
Earthquake
Goblin Gang Tesla Furnace
Arrows
Goblin Gang Furnace Wall Breakers
Royal Delivery
Knight Goblin Gang Wall Breakers Electro Wizard
Fireball
Goblin Gang Tesla Furnace Wall Breakers Electro Wizard
Poison
Goblin Gang Furnace Electro Wizard
Lightning
Knight Tesla Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Goblin Gang Tesla Furnace Freeze Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Knight Goblin Gang Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wall Breakers Furnace Electro Wizard
Goblin Gang
Knight
Tesla
Furnace
Knight
Wall Breakers
Knight Electro Wizard Mega Knight
Freeze
Electro Wizard
Knight Wall Breakers Mega Knight
Mega Knight
Wall Breakers Electro Wizard

Defense Synergies 4 8

Knight
Goblin Gang Tesla Electro Wizard Furnace
Goblin Gang
Knight Tesla Furnace Electro Wizard
Tesla
Knight Goblin Gang Electro Wizard
Furnace
Knight Goblin Gang Electro Wizard
Wall Breakers
Freeze
Electro Wizard Mega Knight
Electro Wizard
Knight Goblin Gang Tesla Furnace Freeze Mega Knight
Mega Knight
Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Wizard
Knight Goblin Gang Tesla Furnace Electro Wizard Mega Knight
Goblin Gang Tesla Furnace Mega Knight Knight Freeze Electro Wizard
Tesla Knight Goblin Gang Furnace Electro Wizard Mega Knight
Mega Knight
Goblin Gang Freeze Tesla Furnace Electro Wizard Mega Knight
Tesla Furnace Electro Wizard Goblin Gang Freeze
Tesla Electro Wizard Mega Knight
Tesla Goblin Gang Furnace
Knight Goblin Gang Tesla Electro Wizard Mega Knight
Goblin Gang Electro Wizard Knight Tesla Furnace Freeze Mega Knight
Tesla Goblin Gang Furnace Electro Wizard
Tesla Furnace Mega Knight Knight Goblin Gang Freeze Electro Wizard
Mega Knight Goblin Gang Tesla Furnace Freeze Electro Wizard
Knight Goblin Gang Tesla Furnace Electro Wizard Mega Knight
Goblin Gang Tesla Furnace Freeze Electro Wizard Mega Knight
Tesla Mega Knight Knight Goblin Gang Furnace Electro Wizard
Tesla Mega Knight Knight Goblin Gang Furnace Electro Wizard
Furnace Freeze Knight Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Goblin Gang Mega Knight Knight Tesla Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Tesla Furnace Electro Wizard
Electro Wizard Knight Goblin Gang Tesla Mega Knight
Goblin Gang Mega Knight Knight Furnace Electro Wizard
Goblin Gang Mega Knight Knight Tesla Electro Wizard
Knight Goblin Gang Tesla Mega Knight
Furnace Goblin Gang Tesla Freeze Electro Wizard
Goblin Gang Knight Tesla Furnace Electro Wizard
Mega Knight Knight Tesla
Freeze Electro Wizard Mega Knight Knight
Goblin Gang Tesla
Mega Knight Knight Tesla
Mega Knight Electro Wizard
Mega Knight Knight Goblin Gang Tesla
Tesla Furnace Mega Knight
Goblin Gang Tesla Electro Wizard Knight Furnace Freeze
Mega Knight Tesla Freeze Electro Wizard
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Electro Wizard
Knight Freeze
Furnace Mega Knight
Furnace Freeze
Furnace
Freeze
Goblin Gang Electro Wizard
Knight Electro Wizard
Knight
Freeze
Furnace
Furnace
Furnace Mega Knight
Freeze
Electro Wizard Mega Knight
Mega Knight
Mega Knight
Freeze Furnace Mega Knight
Electro Wizard
Mega Knight
Furnace Electro Wizard
Electro Wizard Freeze
Mega Knight
Freeze Electro Wizard
Mega Knight
Electro Wizard Goblin Gang Freeze
Electro Wizard
Freeze
Knight Goblin Gang Electro Wizard Mega Knight
Mega Knight
Goblin Gang Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard Mega Knight

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