My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Knight Goblin Gang Tesla Magic Archer
The Log
Ice Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Hog Rider Magic Archer
Fireball
Goblin Gang Tesla Hog Rider Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Goblin Gang Tesla Fireball Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider
Knight
Ice Spirit Goblin Gang Hog Rider Fireball The Log Magic Archer
Goblin Gang
Knight Hog Rider
Tesla
Fireball
Hog Rider Knight The Log Magic Archer
Hog Rider
Ice Spirit Knight Goblin Gang Fireball The Log Magic Archer
The Log
Hog Rider Knight Fireball Magic Archer
Magic Archer
Knight Fireball Hog Rider The Log

Defense Synergies 7 12

Ice Spirit
Goblin Gang Knight Tesla Fireball The Log Magic Archer
Knight
Goblin Gang Tesla Magic Archer Ice Spirit Fireball The Log
Goblin Gang
Ice Spirit Knight Tesla The Log Magic Archer
Tesla
Knight Goblin Gang The Log Ice Spirit Fireball Magic Archer
Fireball
The Log Ice Spirit Knight Tesla
Hog Rider
The Log
Tesla Fireball Ice Spirit Knight Goblin Gang Magic Archer
Magic Archer
Knight Ice Spirit Goblin Gang Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log Magic Archer
Ice Spirit Knight Goblin Gang Tesla The Log
Goblin Gang Tesla Knight
Tesla Knight Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Tesla Magic Archer
Tesla Ice Spirit Goblin Gang Fireball Magic Archer
Tesla Fireball The Log Magic Archer
Tesla Goblin Gang
Knight Goblin Gang Ice Spirit Tesla
Goblin Gang Knight Tesla Fireball The Log Magic Archer
Tesla Goblin Gang Fireball Magic Archer
Tesla Ice Spirit Knight Goblin Gang Fireball The Log
Fireball Ice Spirit Goblin Gang Tesla The Log Magic Archer
Knight Goblin Gang Tesla
Ice Spirit Goblin Gang Tesla Fireball The Log
Tesla Knight Goblin Gang Fireball
Ice Spirit Tesla Fireball Knight Goblin Gang The Log Magic Archer
The Log Ice Spirit Knight Tesla Fireball Magic Archer
Tesla
Goblin Gang Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball
Fireball Knight Goblin Gang Tesla The Log Magic Archer
Goblin Gang Ice Spirit Knight The Log
Goblin Gang Knight Tesla Fireball The Log
Knight Goblin Gang Tesla
Fireball Ice Spirit Goblin Gang Tesla Magic Archer
Goblin Gang Knight Tesla Fireball
Knight Tesla
Ice Spirit Knight Fireball The Log Magic Archer
Goblin Gang Tesla
Knight Tesla
Fireball The Log
Knight Goblin Gang Tesla Fireball
Tesla Fireball Magic Archer
Goblin Gang Tesla Ice Spirit Knight Fireball The Log Magic Archer
Tesla Fireball The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer
Fireball Ice Spirit Magic Archer
The Log Magic Archer
Fireball The Log Ice Spirit Magic Archer
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Ice Spirit Fireball
Fireball
Fireball The Log Magic Archer
Ice Spirit Fireball Magic Archer
Fireball The Log Magic Archer
Ice Spirit Goblin Gang Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Knight Goblin Gang Magic Archer
The Log Fireball Magic Archer
Fireball
Ice Spirit Goblin Gang Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer

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