My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Elite Barbarians Valkyrie Goblin Barrel
The Log
Firecracker Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Elite Barbarians Valkyrie Hog Rider Goblin Barrel
Fireball
Firecracker Elite Barbarians Hog Rider Goblin Barrel
Poison
Firecracker
Lightning
Knight Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Goblin Barrel Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 11 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Knight Valkyrie The Log
Knight
Firecracker Hog Rider Goblin Barrel Zap Elite Barbarians The Log
Firecracker
Zap Knight Hog Rider Elite Barbarians Valkyrie Goblin Barrel
Elite Barbarians
Zap Valkyrie Knight Firecracker Hog Rider The Log
Valkyrie
Elite Barbarians Hog Rider Goblin Barrel Zap Firecracker
Hog Rider
Zap Knight Firecracker Valkyrie The Log Elite Barbarians Goblin Barrel
Goblin Barrel
Knight Valkyrie Firecracker Hog Rider
The Log
Hog Rider Zap Knight Elite Barbarians

Defense Synergies 4 8

Zap
Knight Firecracker Elite Barbarians Valkyrie The Log
Knight
Firecracker Zap The Log
Firecracker
Knight Valkyrie The Log Zap
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Firecracker Elite Barbarians Zap The Log
Hog Rider
Goblin Barrel
The Log
Firecracker Zap Knight Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie The Log
Elite Barbarians Zap Knight Firecracker Valkyrie The Log
Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie The Log
The Log Zap Firecracker Valkyrie
Zap Firecracker
Zap Valkyrie The Log
Elite Barbarians
Knight Elite Barbarians Firecracker Valkyrie
Valkyrie Zap Knight Firecracker The Log
Zap Firecracker
Zap Knight Elite Barbarians Valkyrie The Log
Valkyrie Zap Firecracker The Log
Elite Barbarians Knight
Zap Elite Barbarians The Log
Knight Firecracker Elite Barbarians Valkyrie
Zap Knight Firecracker Elite Barbarians Valkyrie The Log
Zap Valkyrie The Log Knight Firecracker
Elite Barbarians
Valkyrie Knight Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Elite Barbarians
Zap Knight Firecracker Elite Barbarians Valkyrie The Log
Zap Knight Elite Barbarians Valkyrie The Log
Valkyrie Zap Knight Elite Barbarians The Log
Knight Elite Barbarians Valkyrie
Firecracker Zap
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Zap Knight Firecracker Elite Barbarians Valkyrie The Log
Knight Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Knight Valkyrie
Firecracker Valkyrie
Elite Barbarians Zap Knight Firecracker Valkyrie The Log
Valkyrie Zap Firecracker Elite Barbarians The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Knight Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Elite Barbarians
Firecracker Zap Knight Valkyrie The Log
Zap Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker
Zap Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker
Firecracker The Log
Zap
Zap Firecracker
The Log
Knight Firecracker Valkyrie
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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