My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Skeleton Army
Giant Snowball
Minions Hog Rider Guards Skeleton Army
Zap
Minions Inferno Tower Guards Skeleton Army
Barbarian Barrel
Knight Valkyrie Inferno Tower Guards Skeleton Army
The Log
Hog Rider Guards Skeleton Army
Earthquake
Hog Rider Inferno Tower Guards Skeleton Army
Arrows
Minions Guards Skeleton Army
Royal Delivery
Knight Minions Valkyrie Hog Rider Guards Skeleton Army
Fireball
Minions Hog Rider Inferno Tower Skeleton Army
Poison
Minions Inferno Tower Guards Skeleton Army
Lightning
Knight Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Guards Skeleton Army Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Guards

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Minions Hog Rider Arrows
Minions
Knight Hog Rider Valkyrie
Valkyrie
Hog Rider Minions
Hog Rider
Arrows Knight Minions Valkyrie Guards
Inferno Tower
Guards
Hog Rider
Skeleton Army

Defense Synergies 5 7

Arrows
Knight Valkyrie Inferno Tower
Knight
Minions Inferno Tower Arrows Skeleton Army
Minions
Knight Valkyrie Inferno Tower
Valkyrie
Minions Arrows Inferno Tower
Hog Rider
Inferno Tower
Knight Guards Skeleton Army Arrows Minions Valkyrie
Guards
Inferno Tower Skeleton Army
Skeleton Army
Inferno Tower Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Inferno Tower
Inferno Tower Skeleton Army Knight Minions Valkyrie
Inferno Tower Skeleton Army Knight Minions Valkyrie
Inferno Tower Skeleton Army Knight Minions Valkyrie Guards
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Minions Valkyrie Guards
Minions Inferno Tower Arrows
Arrows Valkyrie Inferno Tower
Inferno Tower Minions Skeleton Army
Knight Guards Skeleton Army Valkyrie Inferno Tower
Minions Valkyrie Guards Skeleton Army Arrows Knight
Arrows Minions Inferno Tower
Inferno Tower Skeleton Army Knight Minions Valkyrie Guards
Valkyrie Skeleton Army Arrows Minions Guards
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army
Arrows Knight Minions Valkyrie Inferno Tower Skeleton Army
Arrows Valkyrie Knight Minions Guards Skeleton Army
Arrows Valkyrie Knight Minions Guards
Inferno Tower
Valkyrie Skeleton Army Arrows Knight Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Skeleton Army Inferno Tower
Arrows Knight Valkyrie
Guards Skeleton Army Knight Minions Valkyrie Inferno Tower
Valkyrie Guards Skeleton Army Knight Inferno Tower
Inferno Tower Knight Valkyrie Guards Skeleton Army
Arrows Minions
Guards Skeleton Army Knight Minions Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army
Knight Minions Valkyrie Inferno Tower Skeleton Army
Inferno Tower Guards Skeleton Army
Knight Minions Valkyrie Inferno Tower Guards
Skeleton Army Arrows Valkyrie Guards
Skeleton Army Knight Valkyrie Inferno Tower Guards
Valkyrie Skeleton Army
Inferno Tower Guards Skeleton Army Knight Minions Valkyrie
Arrows Minions Valkyrie Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Guards
Arrows
Arrows
Arrows Knight Valkyrie Guards
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows
Minions Guards
Arrows Knight Valkyrie
Arrows
Knight
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Minions Guards
Arrows
Arrows
Arrows
Minions Guards Skeleton Army
Arrows
Arrows
Knight Valkyrie
Arrows
Arrows
Minions Guards

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