My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Bowler Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Valkyrie Ice Wizard Electro Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Bowler Ice Wizard Electro Wizard Magic Archer
Fireball
Hog Rider Bowler Ice Wizard Electro Wizard Magic Archer
Poison
Ice Wizard Electro Wizard Magic Archer
Lightning
Knight Valkyrie Bowler Ice Wizard Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bowler The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Ice Wizard Valkyrie Hog Rider Electro Wizard Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Ice Wizard Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider The Log Ice Wizard Electro Wizard Magic Archer
Valkyrie
Hog Rider Electro Wizard Magic Archer
Hog Rider
Knight Valkyrie The Log Bowler Electro Wizard Magic Archer
Bowler
Hog Rider The Log Ice Wizard Electro Wizard Magic Archer
The Log
Hog Rider Knight Bowler Magic Archer
Ice Wizard
Knight Bowler
Electro Wizard
Knight Valkyrie Hog Rider Bowler Magic Archer
Magic Archer
Knight Valkyrie Hog Rider Bowler The Log Electro Wizard

Defense Synergies 4 13

Knight
Ice Wizard Electro Wizard Magic Archer Bowler The Log
Valkyrie
Bowler The Log Ice Wizard Electro Wizard Magic Archer
Hog Rider
Bowler
The Log Knight Valkyrie Ice Wizard Electro Wizard
The Log
Bowler Knight Valkyrie Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Knight Valkyrie Bowler The Log
Electro Wizard
Knight Valkyrie Bowler The Log Magic Archer
Magic Archer
Knight Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Valkyrie The Log Electro Wizard Magic Archer
Knight Valkyrie The Log Ice Wizard Electro Wizard
Bowler Knight Valkyrie Ice Wizard Electro Wizard
Knight Valkyrie Bowler Ice Wizard Electro Wizard
Valkyrie Bowler The Log
Bowler The Log Valkyrie Ice Wizard Electro Wizard Magic Archer
Electro Wizard Ice Wizard Magic Archer
Bowler Valkyrie The Log Electro Wizard Magic Archer
Ice Wizard
Knight Valkyrie Bowler Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Knight Bowler The Log Magic Archer
Ice Wizard Electro Wizard Magic Archer
Bowler Knight Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie Bowler The Log Electro Wizard Magic Archer
Knight Electro Wizard
Bowler The Log Electro Wizard
Knight Valkyrie Bowler Electro Wizard
Valkyrie Knight Bowler The Log Ice Wizard Electro Wizard Magic Archer
Valkyrie The Log Knight Bowler Ice Wizard Electro Wizard Magic Archer
Electro Wizard
Valkyrie Bowler Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Bowler Electro Wizard
Electro Wizard Knight Valkyrie Bowler The Log Magic Archer
Knight Valkyrie Bowler The Log Electro Wizard
Valkyrie Bowler Knight The Log Electro Wizard
Knight Valkyrie Bowler
Ice Wizard Electro Wizard Magic Archer
Knight Valkyrie Bowler Ice Wizard Electro Wizard
Knight Valkyrie
Electro Wizard Knight Valkyrie The Log Magic Archer
Knight Valkyrie Bowler
Valkyrie Bowler The Log Electro Wizard
Bowler Knight Valkyrie
Valkyrie Bowler Magic Archer
Electro Wizard Knight Valkyrie Bowler The Log Magic Archer
Valkyrie Bowler The Log Ice Wizard Electro Wizard Magic Archer
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie The Log
Bowler The Log Ice Wizard Electro Wizard Magic Archer
The Log Magic Archer
Knight Valkyrie The Log
Valkyrie Bowler The Log Magic Archer
Ice Wizard Magic Archer
Bowler The Log Magic Archer
The Log Bowler Ice Wizard Magic Archer
The Log
Bowler Electro Wizard
Knight Valkyrie Bowler The Log Electro Wizard Magic Archer
Magic Archer
Knight Bowler The Log Magic Archer
Magic Archer
The Log Magic Archer
Bowler The Log Magic Archer
Magic Archer Bowler The Log
Bowler The Log Electro Wizard Magic Archer
Valkyrie Bowler The Log Magic Archer
Bowler The Log Magic Archer
Bowler The Log
The Log
The Log Valkyrie Bowler Ice Wizard Magic Archer
The Log Bowler Ice Wizard Electro Wizard Magic Archer
Bowler The Log Magic Archer
The Log Magic Archer
Ice Wizard Electro Wizard Magic Archer
Electro Wizard
Bowler
The Log Magic Archer
Electro Wizard Magic Archer
Bowler The Log Magic Archer
Electro Wizard Magic Archer
Ice Wizard Electro Wizard Magic Archer
The Log
Knight Valkyrie Bowler Electro Wizard Magic Archer
The Log Bowler Magic Archer
Bowler The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Bowler The Log Electro Wizard Magic Archer
Bowler

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