My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Cannon Goblin Gang Witch Ram Rider
Zap
Cannon Goblin Gang Witch Ram Rider
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Witch
The Log
Ice Spirit Cannon Goblin Gang Witch Ram Rider
Earthquake
Cannon Goblin Gang Witch
Arrows
Ice Spirit Goblin Gang Witch
Royal Delivery
Ice Spirit Knight Goblin Gang Witch Ram Rider
Fireball
Cannon Goblin Gang Witch Ram Rider
Poison
Cannon Goblin Gang Witch
Lightning
Knight Cannon Witch Ram Rider Archer Queen
Rocket
Witch Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Goblin Gang Witch Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Witch Ram Rider
Knight
Ice Spirit Goblin Gang Witch The Log Ram Rider Archer Queen
Cannon
Goblin Gang
Knight
Witch
Ice Spirit Knight Ram Rider
The Log
Knight Ram Rider
Ram Rider
Ice Spirit Knight Witch The Log Archer Queen
Archer Queen
Knight Ram Rider

Defense Synergies 6 15

Ice Spirit
Goblin Gang Knight Cannon Witch The Log Ram Rider Archer Queen
Knight
Cannon Goblin Gang Archer Queen Ice Spirit Witch The Log
Cannon
Knight The Log Ice Spirit Goblin Gang Witch Archer Queen
Goblin Gang
Ice Spirit Knight Cannon The Log Archer Queen
Witch
Ice Spirit Knight Cannon The Log
The Log
Cannon Archer Queen Ice Spirit Knight Goblin Gang Witch Ram Rider
Ram Rider
Ice Spirit The Log
Archer Queen
Knight The Log Ice Spirit Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Ram Rider
Ice Spirit Knight Cannon Goblin Gang Witch The Log Ram Rider
Cannon Goblin Gang Witch Ram Rider Knight
Cannon Witch Knight Goblin Gang Ram Rider
The Log
Goblin Gang The Log Cannon
Ram Rider Ice Spirit Cannon Goblin Gang Witch
Cannon The Log Ram Rider
Cannon Witch Goblin Gang Archer Queen
Knight Goblin Gang Ice Spirit Cannon
Goblin Gang Witch Knight Cannon The Log Ram Rider
Goblin Gang Witch Ram Rider
Cannon Ice Spirit Knight Goblin Gang Witch The Log Ram Rider
Ice Spirit Cannon Goblin Gang Witch The Log
Knight Cannon Goblin Gang Ram Rider
Ice Spirit Cannon Goblin Gang The Log Ram Rider
Knight Cannon Goblin Gang Witch
Ice Spirit Cannon Knight Goblin Gang Witch The Log Ram Rider
Witch The Log Ice Spirit Knight Cannon Ram Rider
Cannon Ram Rider
Goblin Gang Knight Cannon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch
Knight Goblin Gang The Log
Goblin Gang Ice Spirit Knight Witch The Log Ram Rider
Goblin Gang Knight The Log Ram Rider
Knight Cannon Goblin Gang Witch Ram Rider
Ice Spirit Goblin Gang Witch Ram Rider
Goblin Gang Knight Witch Ram Rider
Knight
Ice Spirit Knight Witch The Log
Witch Cannon Goblin Gang
Knight Witch
The Log Archer Queen
Knight Cannon Goblin Gang Witch Ram Rider
Cannon Witch
Goblin Gang Witch Ice Spirit Knight The Log Archer Queen
Cannon Witch The Log Archer Queen
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ram Rider
The Log
Knight The Log
The Log
Ice Spirit Witch Ram Rider
Witch The Log
The Log Ice Spirit Ram Rider
The Log Ram Rider
Goblin Gang
Knight The Log Ram Rider
Archer Queen
Knight The Log
The Log
Witch The Log
The Log
The Log
Witch The Log
The Log
The Log
The Log
The Log Ice Spirit Witch
Witch
The Log Witch Ram Rider
Witch The Log Ram Rider
The Log
Witch
Ice Spirit Witch
The Log
Ice Spirit
The Log
Ice Spirit Goblin Gang Witch
Witch Ram Rider Archer Queen
The Log
Knight Goblin Gang
The Log
Archer Queen
Archer Queen
Ice Spirit Goblin Gang Witch The Log Archer Queen
Witch Archer Queen
Witch The Log Archer Queen

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