My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Witch Lumberjack
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Witch Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Witch Lumberjack
Fireball
Minions Wizard Skeleton Army Witch Lumberjack
Poison
Minions Wizard Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Witch Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Mini P.E.K.K.A Valkyrie Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Wizard Witch Lumberjack
Minions
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Minions Valkyrie Wizard Lumberjack
Valkyrie
Lumberjack Minions Mini P.E.K.K.A Wizard Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Skeleton Army
Witch
Knight Valkyrie Lumberjack
Lumberjack
Valkyrie Knight Minions Mini P.E.K.K.A Wizard Witch

Defense Synergies 2 17

Knight
Minions Mini P.E.K.K.A Wizard Skeleton Army Witch Lumberjack
Minions
Knight Valkyrie Lumberjack
Mini P.E.K.K.A
Knight Valkyrie Wizard Skeleton Army Witch
Valkyrie
Minions Mini P.E.K.K.A Wizard Witch Lumberjack
Wizard
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Skeleton Army
Knight Mini P.E.K.K.A Wizard Lumberjack
Witch
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Knight Minions Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Knight Minions Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch Lumberjack Knight Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Lumberjack Knight Minions Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Skeleton Army Minions Valkyrie Lumberjack
Minions Wizard Witch
Valkyrie
Mini P.E.K.K.A Witch Minions Skeleton Army Lumberjack
Knight Skeleton Army Mini P.E.K.K.A Valkyrie Lumberjack
Minions Valkyrie Skeleton Army Witch Knight Wizard Lumberjack
Minions Wizard Witch
Mini P.E.K.K.A Skeleton Army Lumberjack Knight Minions Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Minions Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Skeleton Army Knight Lumberjack
Skeleton Army Mini P.E.K.K.A Lumberjack
Wizard Knight Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch Lumberjack
Knight Minions Valkyrie Wizard Skeleton Army Witch Lumberjack
Valkyrie Wizard Witch Knight Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Skeleton Army Knight Minions Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Witch
Knight Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Knight Minions Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Knight
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch Lumberjack
Wizard Minions Witch
Mini P.E.K.K.A Skeleton Army Knight Minions Valkyrie Witch Lumberjack
Mini P.E.K.K.A Knight Valkyrie Skeleton Army Lumberjack
Knight Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeleton Army
Knight Minions Mini P.E.K.K.A Valkyrie Witch Lumberjack
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Knight Minions Mini P.E.K.K.A Valkyrie Lumberjack
Minions Valkyrie Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Wizard Valkyrie
Wizard Minions Witch
Wizard Witch
Wizard
Wizard
Minions Mini P.E.K.K.A Lumberjack
Knight Valkyrie Wizard
Wizard
Knight
Minions
Wizard Witch
Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard Witch
Minions
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Minions Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Minions Skeleton Army Witch
Wizard Witch
Knight Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard
Minions Witch
Witch
Witch
Wizard

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