My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Flying Machine Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Mega Minion Flying Machine Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Elite Barbarians Flying Machine Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers
Giant Snowball
Mega Minion Flying Machine Wall Breakers
Zap
Flying Machine Wall Breakers
Barbarian Barrel
Knight Rascals Elite Barbarians Wizard Wall Breakers Executioner
The Log
Rascals Elite Barbarians Wall Breakers
Earthquake
Arrows
Rascals Flying Machine Wall Breakers
Royal Delivery
Knight Rascals Elite Barbarians Mega Minion Flying Machine Wizard Wall Breakers Executioner
Fireball
Rascals Elite Barbarians Mega Minion Flying Machine Wizard Wall Breakers Executioner
Poison
Rascals Mega Minion Flying Machine Wizard Executioner
Lightning
Knight Elite Barbarians Mega Minion Wizard Executioner
Rocket
Rascals Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Mega Minion Flying Machine Rascals Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Knight Mega Minion Flying Machine

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Wall Breakers Executioner Elite Barbarians Flying Machine Wizard
Rascals
Mega Minion Flying Machine Wall Breakers
Elite Barbarians
Knight Wizard
Mega Minion
Knight Rascals
Flying Machine
Knight Rascals
Wizard
Knight Elite Barbarians
Wall Breakers
Knight Rascals
Executioner
Knight

Defense Synergies 2 6

Knight
Mega Minion Executioner Flying Machine Wizard
Rascals
Elite Barbarians
Mega Minion Wizard
Mega Minion
Knight Elite Barbarians Flying Machine Wizard
Flying Machine
Knight Mega Minion
Wizard
Knight Elite Barbarians Mega Minion
Wall Breakers
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Flying Machine Wizard Executioner
Elite Barbarians Knight Rascals Mega Minion Flying Machine Executioner
Knight Rascals Elite Barbarians Mega Minion Executioner
Elite Barbarians Knight Rascals Mega Minion
Elite Barbarians
Rascals Mega Minion Flying Machine Executioner
Mega Minion Rascals Flying Machine Wizard Executioner
Rascals Flying Machine
Rascals Elite Barbarians
Knight Elite Barbarians Rascals
Executioner Knight Rascals Mega Minion Flying Machine Wizard
Mega Minion Executioner Rascals Flying Machine Wizard
Knight Rascals Elite Barbarians Flying Machine Wizard
Wizard Executioner Rascals Mega Minion
Elite Barbarians Knight Rascals
Rascals Elite Barbarians
Wizard Knight Rascals Elite Barbarians Executioner
Knight Rascals Elite Barbarians Mega Minion Flying Machine Wizard Executioner
Wizard Executioner Knight Rascals Mega Minion Flying Machine
Elite Barbarians
Rascals Wizard Knight Elite Barbarians Flying Machine Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Elite Barbarians
Knight Elite Barbarians Mega Minion Flying Machine Wizard Executioner
Knight Rascals Elite Barbarians
Knight Rascals Elite Barbarians
Knight Rascals Elite Barbarians Executioner
Wizard Executioner Rascals Flying Machine
Rascals Knight Elite Barbarians Mega Minion Flying Machine
Knight Rascals Elite Barbarians
Knight Elite Barbarians Mega Minion Flying Machine
Mega Minion
Knight Rascals Elite Barbarians Mega Minion Flying Machine
Elite Barbarians
Rascals Elite Barbarians Knight Wizard Executioner
Wizard Rascals Flying Machine Executioner
Rascals Elite Barbarians Knight Mega Minion Flying Machine Executioner
Executioner Rascals Elite Barbarians Mega Minion Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Flying Machine
Flying Machine Executioner
Flying Machine
Knight Rascals Flying Machine
Wizard Executioner
Wizard Executioner Mega Minion Flying Machine
Flying Machine Wizard Executioner
Flying Machine Wizard Executioner
Flying Machine Wizard
Elite Barbarians
Knight Flying Machine Wizard
Flying Machine Wizard Executioner
Flying Machine Knight Elite Barbarians Executioner
Flying Machine
Elite Barbarians Flying Machine
Flying Machine Wizard Executioner
Flying Machine Wizard Executioner
Mega Minion Flying Machine Wizard Executioner
Flying Machine Wizard
Wizard
Flying Machine
Wizard Executioner
Mega Minion
Flying Machine Wizard Executioner
Flying Machine Wizard
Elite Barbarians Flying Machine Wizard Executioner
Mega Minion Flying Machine Wizard
Elite Barbarians Mega Minion
Wizard
Wizard
Flying Machine
Mega Minion Flying Machine Wizard Executioner
Knight Rascals Mega Minion Flying Machine Wizard Executioner
Flying Machine Wizard Executioner
Elite Barbarians Mega Minion Flying Machine Executioner
Rascals Elite Barbarians Flying Machine
Flying Machine Executioner
Flying Machine Executioner
Wizard

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