My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dart Goblin Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Ram Rider
Giant Snowball
Spear Goblins Dart Goblin Musketeer Hog Rider Ram Rider
Zap
Spear Goblins Dart Goblin Ram Rider
Barbarian Barrel
Spear Goblins Knight Dart Goblin Musketeer Wizard
The Log
Spear Goblins Dart Goblin Musketeer Hog Rider Ram Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Dart Goblin
Royal Delivery
Spear Goblins Knight Dart Goblin Musketeer Hog Rider Wizard Ram Rider
Fireball
Dart Goblin Musketeer Hog Rider Wizard Ram Rider
Poison
Spear Goblins Dart Goblin Musketeer Wizard
Lightning
Knight Musketeer Wizard Ram Rider
Rocket
Musketeer Hog Rider Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Dart Goblin Musketeer Hog Rider Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Dart Goblin

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Dart Goblin Ram Rider
Zap
Hog Rider Ram Rider Spear Goblins Knight Dart Goblin Musketeer
Knight
Spear Goblins Dart Goblin Musketeer Hog Rider Zap Wizard Ram Rider
Dart Goblin
Knight Spear Goblins Zap Hog Rider Ram Rider
Musketeer
Knight Hog Rider Zap Ram Rider
Hog Rider
Spear Goblins Zap Knight Musketeer Dart Goblin Wizard
Wizard
Knight Hog Rider Ram Rider
Ram Rider
Zap Spear Goblins Knight Dart Goblin Musketeer Wizard

Defense Synergies 3 11

Spear Goblins
Knight Zap Dart Goblin Musketeer
Zap
Spear Goblins Knight Dart Goblin Musketeer Ram Rider
Knight
Spear Goblins Dart Goblin Musketeer Zap Wizard
Dart Goblin
Knight Spear Goblins Zap Musketeer Ram Rider
Musketeer
Knight Spear Goblins Zap Dart Goblin Ram Rider
Hog Rider
Wizard
Knight
Ram Rider
Zap Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Dart Goblin Musketeer Wizard Ram Rider
Zap Knight Dart Goblin Musketeer Ram Rider
Ram Rider Knight Dart Goblin Musketeer
Knight Dart Goblin Musketeer Ram Rider
Spear Goblins Zap Dart Goblin Musketeer
Dart Goblin Musketeer Ram Rider Spear Goblins Zap Wizard
Zap Dart Goblin Musketeer Ram Rider
Musketeer
Knight Spear Goblins Dart Goblin Musketeer
Dart Goblin Spear Goblins Zap Knight Musketeer Wizard Ram Rider
Musketeer Spear Goblins Zap Dart Goblin Wizard Ram Rider
Zap Knight Musketeer Wizard Ram Rider
Wizard Zap Dart Goblin
Knight Ram Rider
Zap Ram Rider
Wizard Knight Musketeer
Spear Goblins Zap Knight Dart Goblin Musketeer Wizard Ram Rider
Zap Wizard Spear Goblins Knight Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer Ram Rider
Wizard Spear Goblins Knight Dart Goblin Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap
Zap Knight Musketeer Wizard
Spear Goblins Zap Knight Musketeer Ram Rider
Zap Knight Musketeer Ram Rider
Knight Musketeer Ram Rider
Wizard Zap Dart Goblin Musketeer Ram Rider
Spear Goblins Knight Dart Goblin Musketeer Ram Rider
Knight
Zap Spear Goblins Knight
Dart Goblin Musketeer
Knight Dart Goblin Musketeer
Zap
Knight Wizard Ram Rider
Wizard Dart Goblin Musketeer
Spear Goblins Zap Knight Dart Goblin Musketeer
Zap Dart Goblin Musketeer Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Musketeer
Zap Dart Goblin Musketeer Ram Rider
Dart Goblin
Knight Dart Goblin Musketeer
Wizard Zap
Wizard Spear Goblins Zap Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer Wizard
Zap Dart Goblin Wizard Ram Rider
Zap Dart Goblin Wizard Ram Rider
Musketeer
Zap Knight Dart Goblin Musketeer Wizard Ram Rider
Zap Dart Goblin Musketeer Wizard
Knight Dart Goblin Musketeer
Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Spear Goblins Zap Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Zap Dart Goblin Musketeer Wizard
Zap Dart Goblin Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard
Zap Dart Goblin Musketeer Wizard Ram Rider
Zap Musketeer Wizard Ram Rider
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer Wizard
Zap Dart Goblin Musketeer Wizard
Zap Dart Goblin Musketeer Wizard
Zap
Wizard
Zap Spear Goblins Dart Goblin Musketeer
Zap Dart Goblin Musketeer Wizard Ram Rider
Knight Dart Goblin Musketeer Wizard
Zap Dart Goblin Musketeer Wizard
Zap
Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Dart Goblin Wizard

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