My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang X-Bow
Barbarian Barrel
Knight Goblin Gang Valkyrie X-Bow Electro Wizard
The Log
Goblin Gang X-Bow
Earthquake
Goblin Gang X-Bow
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Electro Wizard
Fireball
Goblin Gang X-Bow Electro Wizard
Poison
Goblin Gang X-Bow Electro Wizard
Lightning
Knight Valkyrie X-Bow Electro Wizard
Rocket
Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Royal Delivery Earthquake Valkyrie Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Royal Delivery

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Earthquake X-Bow
Knight
Goblin Gang X-Bow Arrows Earthquake Electro Wizard
Goblin Gang
Knight Valkyrie X-Bow
Royal Delivery
Earthquake
Arrows Knight
Valkyrie
Goblin Gang X-Bow Electro Wizard
X-Bow
Knight Arrows Goblin Gang Valkyrie
Electro Wizard
Knight Valkyrie

Defense Synergies 5 15

Arrows
Knight Royal Delivery Valkyrie
Knight
Goblin Gang Royal Delivery X-Bow Electro Wizard Arrows Earthquake
Goblin Gang
Knight Royal Delivery Valkyrie X-Bow Electro Wizard
Royal Delivery
Knight Electro Wizard Arrows Goblin Gang Earthquake Valkyrie X-Bow
Earthquake
Knight Royal Delivery X-Bow
Valkyrie
Arrows Goblin Gang Royal Delivery X-Bow Electro Wizard
X-Bow
Knight Goblin Gang Royal Delivery Earthquake Valkyrie Electro Wizard
Electro Wizard
Knight Royal Delivery Goblin Gang Valkyrie X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Valkyrie X-Bow Electro Wizard
Knight Goblin Gang Royal Delivery Valkyrie X-Bow Electro Wizard
Goblin Gang Knight Royal Delivery Valkyrie Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard
Arrows Royal Delivery Earthquake Valkyrie X-Bow
Arrows Goblin Gang Royal Delivery Earthquake Valkyrie X-Bow Electro Wizard
Electro Wizard Arrows Goblin Gang Royal Delivery X-Bow
Earthquake Arrows Valkyrie X-Bow Electro Wizard
Goblin Gang X-Bow
Knight Goblin Gang Royal Delivery Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Arrows Knight Royal Delivery Earthquake X-Bow
Arrows Goblin Gang Royal Delivery Electro Wizard
Knight Goblin Gang Royal Delivery Earthquake Valkyrie X-Bow Electro Wizard
Valkyrie Arrows Goblin Gang Royal Delivery Earthquake X-Bow Electro Wizard
Knight Goblin Gang X-Bow Electro Wizard
Goblin Gang Royal Delivery X-Bow Electro Wizard
Arrows Knight Goblin Gang Royal Delivery Valkyrie X-Bow Electro Wizard
Arrows Royal Delivery Knight Goblin Gang Valkyrie X-Bow Electro Wizard
Arrows Royal Delivery Earthquake Valkyrie Knight Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Arrows Knight Royal Delivery Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Royal Delivery X-Bow Electro Wizard
Royal Delivery Electro Wizard Arrows Knight Goblin Gang Valkyrie X-Bow
Goblin Gang Royal Delivery Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Knight Royal Delivery X-Bow Electro Wizard
Knight Goblin Gang Royal Delivery Valkyrie
Arrows Royal Delivery Goblin Gang Electro Wizard
Goblin Gang Royal Delivery Knight Valkyrie Electro Wizard
Knight Royal Delivery Valkyrie
Royal Delivery Electro Wizard Knight Valkyrie X-Bow
Goblin Gang Royal Delivery
Knight Valkyrie
Arrows Royal Delivery Valkyrie Electro Wizard
Royal Delivery Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Wizard Knight Royal Delivery Valkyrie X-Bow
Arrows Valkyrie Royal Delivery Earthquake Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Valkyrie X-Bow
Arrows X-Bow Electro Wizard
Earthquake Arrows X-Bow
Earthquake Arrows Knight Valkyrie
Arrows Earthquake Valkyrie
Arrows
Arrows Earthquake
Arrows Earthquake X-Bow
Arrows X-Bow
Goblin Gang X-Bow Electro Wizard
Arrows Knight Earthquake Valkyrie X-Bow Electro Wizard
Arrows
Earthquake Knight
Earthquake Arrows X-Bow
Earthquake Arrows X-Bow
Earthquake X-Bow Arrows
Earthquake Arrows X-Bow
Arrows Earthquake
Arrows Earthquake X-Bow Electro Wizard
Arrows Earthquake Valkyrie X-Bow
Earthquake X-Bow
Arrows
X-Bow
Earthquake Arrows X-Bow
Arrows Earthquake Valkyrie
Arrows X-Bow Earthquake Electro Wizard
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow Electro Wizard
Electro Wizard
Arrows Earthquake X-Bow
Arrows Electro Wizard
Arrows Earthquake
Earthquake Electro Wizard Goblin Gang X-Bow
Arrows Electro Wizard
Arrows
Knight Goblin Gang Valkyrie Electro Wizard
Arrows Earthquake
Arrows
Goblin Gang Electro Wizard
Electro Wizard
X-Bow Electro Wizard

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