My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats Bandit
Barbarian Barrel
Knight Musketeer Bandit Electro Wizard
The Log
Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Hog Rider Bandit Electro Wizard
Fireball
Musketeer Hog Rider Bandit Electro Wizard
Poison
Bats Musketeer Electro Wizard
Lightning
Knight Musketeer Bandit Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Bandit Musketeer Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Bandit
Zap
Hog Rider Electro Wizard Bats Knight Musketeer The Log Bandit
Knight
Bats Musketeer Hog Rider Zap The Log Electro Wizard
Musketeer
Knight Hog Rider Zap The Log Bandit
Hog Rider
Bats Zap Knight Musketeer The Log Bandit Electro Wizard
The Log
Hog Rider Zap Knight Musketeer Bandit
Bandit
Bats Zap Musketeer Hog Rider The Log Electro Wizard
Electro Wizard
Zap Knight Hog Rider Bandit

Defense Synergies 5 15

Bats
Knight Zap Musketeer The Log Bandit Electro Wizard
Zap
Electro Wizard Bats Knight Musketeer The Log Bandit
Knight
Bats Musketeer Electro Wizard Zap The Log
Musketeer
Knight The Log Bats Zap Bandit Electro Wizard
Hog Rider
The Log
Musketeer Bats Zap Knight Bandit Electro Wizard
Bandit
Bats Zap Musketeer The Log Electro Wizard
Electro Wizard
Zap Knight Bats Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log Electro Wizard
Bats Zap Knight Musketeer The Log Bandit Electro Wizard
Bats Knight Musketeer Bandit Electro Wizard
Bats Knight Musketeer Bandit Electro Wizard
The Log
The Log Bats Zap Musketeer Bandit Electro Wizard
Bats Musketeer Electro Wizard Zap
Zap Musketeer The Log Bandit Electro Wizard
Musketeer
Knight Musketeer Bandit Electro Wizard
Bats Electro Wizard Zap Knight Musketeer The Log Bandit
Musketeer Bats Zap Electro Wizard
Bats Zap Knight Musketeer The Log Bandit Electro Wizard
Bats Zap The Log Electro Wizard
Knight Bandit Electro Wizard
Zap The Log Bandit Electro Wizard
Bats Knight Musketeer Electro Wizard
Bats Zap Knight Musketeer The Log Bandit Electro Wizard
Zap The Log Bats Knight Musketeer Bandit Electro Wizard
Musketeer Electro Wizard
Bats Knight Musketeer The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Musketeer The Log
Bandit Bats Zap Knight Musketeer The Log Electro Wizard
Bats Zap Knight Musketeer The Log Bandit Electro Wizard
Knight Musketeer Bandit
Bats Zap Musketeer Electro Wizard
Bats Knight Musketeer Bandit Electro Wizard
Knight
Zap Electro Wizard Bats Knight The Log Bandit
Musketeer
Bats Knight Musketeer
Zap The Log Electro Wizard
Knight Bandit
Musketeer
Electro Wizard Bats Zap Knight Musketeer The Log
Bats Zap Musketeer The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log Bandit
Zap Musketeer The Log Bandit Electro Wizard
The Log Bandit
Knight Musketeer The Log
Zap The Log
Bats Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap Bandit
Bats Musketeer Electro Wizard
Zap Knight Musketeer The Log Bandit Electro Wizard
Zap Musketeer
Knight Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer The Log Bandit
Musketeer The Log Bandit
Bats
Zap Musketeer The Log Bandit Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Bandit Electro Wizard
Zap Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Bats Zap Musketeer Electro Wizard
Zap Electro Wizard Bats Musketeer
Zap Musketeer The Log Bandit
Zap Electro Wizard
The Log
Zap Electro Wizard Bats Musketeer Bandit
Zap Musketeer Electro Wizard
The Log
Knight Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer The Log Electro Wizard
Bats Zap Musketeer Electro Wizard
Zap Musketeer The Log Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: