My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Goblin Giant Sparky
Barbarian Barrel
Knight Electro Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Bats Electro Wizard Sparky
Lightning
Knight Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Tornado Mini P.E.K.K.A Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Tornado

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Mini P.E.K.K.A Goblin Giant Sparky
Zap
Tornado Goblin Giant Electro Wizard Sparky Bats Knight Mini P.E.K.K.A
Knight
Bats Zap Electro Wizard Sparky
Mini P.E.K.K.A
Sparky Bats Zap Tornado Goblin Giant Electro Wizard
Tornado
Zap Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Zap Sparky Bats Mini P.E.K.K.A Tornado Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Goblin Giant Sparky
Sparky
Zap Mini P.E.K.K.A Tornado Goblin Giant Bats Knight Electro Wizard

Defense Synergies 7 17

Bats
Knight Zap Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Zap
Mini P.E.K.K.A Goblin Giant Electro Wizard Bats Knight Tornado Sparky
Knight
Bats Electro Wizard Zap Mini P.E.K.K.A Tornado Sparky
Mini P.E.K.K.A
Zap Electro Wizard Bats Knight Tornado
Tornado
Sparky Zap Knight Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Goblin Giant
Zap Bats Tornado Electro Wizard Sparky
Electro Wizard
Zap Knight Mini P.E.K.K.A Bats Tornado Goblin Giant
Sparky
Tornado Bats Zap Knight Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Bats Zap Knight Electro Wizard
Mini P.E.K.K.A Tornado Sparky Bats Knight Electro Wizard
Mini P.E.K.K.A Sparky Bats Knight Electro Wizard
Mini P.E.K.K.A Tornado Sparky
Tornado Bats Zap Electro Wizard
Bats Tornado Electro Wizard Zap
Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Tornado
Knight Tornado Mini P.E.K.K.A Electro Wizard Sparky
Bats Electro Wizard Zap Knight Tornado Goblin Giant
Bats Zap Tornado Electro Wizard
Mini P.E.K.K.A Sparky Bats Zap Knight Electro Wizard
Sparky Bats Zap Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Sparky Knight Electro Wizard
Tornado Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Bats Knight Mini P.E.K.K.A Tornado Electro Wizard
Bats Zap Knight Tornado Electro Wizard
Zap Tornado Bats Knight Electro Wizard
Mini P.E.K.K.A Sparky Tornado Electro Wizard
Bats Knight Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Wizard Sparky
Electro Wizard Zap Knight Mini P.E.K.K.A
Bats Zap Knight Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Bats Zap Knight Tornado Goblin Giant Electro Wizard Sparky
Knight Mini P.E.K.K.A Goblin Giant Sparky
Bats Zap Tornado Goblin Giant Electro Wizard
Mini P.E.K.K.A Sparky Bats Knight Goblin Giant Electro Wizard
Mini P.E.K.K.A Knight Goblin Giant Sparky
Zap Electro Wizard Bats Knight Mini P.E.K.K.A Tornado Sparky
Goblin Giant Sparky
Bats Knight Mini P.E.K.K.A Sparky
Zap Tornado Goblin Giant Electro Wizard
Mini P.E.K.K.A Knight Goblin Giant Sparky
Sparky
Electro Wizard Sparky Bats Zap Knight Mini P.E.K.K.A Tornado Goblin Giant
Bats Zap Mini P.E.K.K.A Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Tornado Electro Wizard
Goblin Giant Sparky
Knight Sparky
Zap Sparky
Bats Zap Tornado Goblin Giant
Tornado Sparky
Zap Tornado
Zap Tornado
Bats Mini P.E.K.K.A Tornado Electro Wizard Sparky
Zap Knight Tornado Electro Wizard Sparky
Zap Tornado
Knight Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Electro Wizard Sparky
Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Bats Zap Tornado Electro Wizard Sparky
Zap Electro Wizard Bats
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Bats
Zap Tornado Electro Wizard
Knight Mini P.E.K.K.A Electro Wizard Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Bats Tornado Electro Wizard Sparky
Bats Zap Tornado Electro Wizard
Zap Tornado Goblin Giant Electro Wizard Sparky
Sparky
Sparky

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