My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Fisherman
Giant Snowball
Minions Hog Rider Fisherman
Zap
Minions Fisherman
Barbarian Barrel
Knight Hunter
The Log
Hog Rider Hunter Fisherman
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Hunter Fisherman
Fireball
Minions Hog Rider Hunter Fisherman
Poison
Minions Hunter Fisherman
Lightning
Knight Hunter Fisherman
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Fisherman Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minions Hunter The Log Fisherman Mega Knight
Knight
Minions Hog Rider Zap Hunter The Log
Minions
Knight Hog Rider Mega Knight Zap Fisherman
Hog Rider
Zap Knight Minions The Log Hunter Mega Knight
Hunter
Fisherman Zap Knight Hog Rider Mega Knight
The Log
Hog Rider Zap Knight Fisherman Mega Knight
Fisherman
Hunter Zap Minions The Log Mega Knight
Mega Knight
Minions Zap Hog Rider Hunter The Log Fisherman

Defense Synergies 4 16

Zap
Mega Knight Knight Minions Hunter The Log Fisherman
Knight
Minions Hunter Zap The Log Fisherman
Minions
Knight Zap Hunter The Log Fisherman Mega Knight
Hog Rider
Hunter
Knight Fisherman Zap Minions The Log Mega Knight
The Log
Zap Knight Minions Hunter Fisherman Mega Knight
Fisherman
Hunter Zap Knight Minions The Log Mega Knight
Mega Knight
Zap Minions Hunter The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log
Hunter Zap Knight Minions The Log Fisherman Mega Knight
Hunter Fisherman Mega Knight Knight Minions
Hunter Knight Minions Fisherman Mega Knight
The Log Mega Knight
The Log Zap Minions Hunter Mega Knight
Minions Hunter Zap
Zap The Log Mega Knight
Hunter Minions Fisherman
Knight Hunter Fisherman Mega Knight
Minions Zap Knight Hunter The Log Fisherman Mega Knight
Minions Hunter Zap
Hunter Mega Knight Zap Knight Minions The Log
Mega Knight Zap Minions Hunter The Log
Knight Hunter Mega Knight
Zap Hunter The Log Fisherman Mega Knight
Mega Knight Knight Minions Hunter Fisherman
Mega Knight Zap Knight Minions Hunter The Log Fisherman
Zap Hunter The Log Knight Minions Fisherman Mega Knight
Hunter Fisherman
Mega Knight Knight Minions Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fisherman
Zap Knight Hunter The Log Fisherman Mega Knight
Mega Knight Zap Knight Minions Hunter The Log Fisherman
Hunter Mega Knight Zap Knight The Log Fisherman
Knight Hunter Fisherman Mega Knight
Zap Minions Hunter
Knight Minions Hunter
Mega Knight Knight Hunter Fisherman
Zap Mega Knight Knight Minions The Log
Mega Knight Knight Minions Hunter
Mega Knight Zap The Log
Mega Knight Knight Hunter
Mega Knight
Zap Knight Minions Hunter The Log Fisherman
Minions Mega Knight Zap Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Fisherman
The Log
Knight The Log
Zap The Log Mega Knight
Zap Minions Hunter
The Log
The Log Zap Hunter
The Log Zap Fisherman
Minions Fisherman
Zap Knight The Log Fisherman
Zap
Knight Hunter The Log Fisherman
Minions Fisherman
Zap The Log Fisherman
Zap Hunter The Log
The Log Mega Knight
Minions Fisherman
Zap Hunter The Log Fisherman Mega Knight
Zap The Log Mega Knight
Minions The Log Mega Knight
The Log Fisherman
Zap The Log
Zap The Log Hunter Mega Knight
Fisherman
The Log Zap Hunter Fisherman
Zap The Log Fisherman Mega Knight
Zap The Log Fisherman
Zap Hunter
Zap Minions
Zap Hunter The Log Mega Knight
Zap
Mega Knight
The Log
Zap Minions
Zap Hunter
The Log
Knight Hunter Mega Knight
The Log Zap
Zap
Mega Knight
Zap Minions The Log
Zap
Zap The Log Mega Knight

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