My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider Electro Dragon
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Knight Dart Goblin
The Log
Skeletons Dart Goblin Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Hog Rider Electro Dragon P.E.K.K.A
Fireball
Dart Goblin Hog Rider Electro Dragon
Poison
Dart Goblin Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Dart Goblin Tornado Hog Rider Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Hog Rider Electro Dragon The Log
Dart Goblin
Knight Hog Rider Electro Dragon P.E.K.K.A The Log
Hog Rider
Knight The Log Dart Goblin Tornado
Tornado
P.E.K.K.A Hog Rider Electro Dragon The Log
Electro Dragon
Knight Dart Goblin Tornado P.E.K.K.A
P.E.K.K.A
Tornado Dart Goblin Electro Dragon The Log
The Log
Hog Rider Knight Dart Goblin Tornado P.E.K.K.A

Defense Synergies 5 14

Skeletons
Dart Goblin Knight Tornado Electro Dragon P.E.K.K.A The Log
Knight
Dart Goblin Electro Dragon Skeletons Tornado The Log
Dart Goblin
Skeletons Knight Tornado Electro Dragon P.E.K.K.A The Log
Hog Rider
Tornado
P.E.K.K.A Skeletons Knight Dart Goblin Electro Dragon The Log
Electro Dragon
Knight Skeletons Dart Goblin Tornado The Log
P.E.K.K.A
Tornado The Log Skeletons Dart Goblin
The Log
P.E.K.K.A Skeletons Knight Dart Goblin Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Electro Dragon The Log
P.E.K.K.A Skeletons Knight Dart Goblin Electro Dragon The Log
Tornado P.E.K.K.A Skeletons Knight Dart Goblin Electro Dragon
P.E.K.K.A Skeletons Knight Dart Goblin Electro Dragon
Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Dart Goblin Electro Dragon
Dart Goblin Tornado Electro Dragon
Dart Goblin Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons Tornado
Knight Tornado Skeletons Dart Goblin
Dart Goblin Skeletons Knight Tornado Electro Dragon The Log
Dart Goblin Tornado Electro Dragon
P.E.K.K.A Skeletons Knight Electro Dragon The Log
Dart Goblin Tornado Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Knight
Tornado P.E.K.K.A The Log
Skeletons Knight Tornado Electro Dragon P.E.K.K.A
Knight Dart Goblin Tornado Electro Dragon The Log
Tornado The Log Knight Dart Goblin Electro Dragon
P.E.K.K.A Dart Goblin Tornado
Knight Dart Goblin Electro Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Knight Electro Dragon The Log
P.E.K.K.A Skeletons Knight Electro Dragon The Log
P.E.K.K.A Knight Tornado The Log
P.E.K.K.A Skeletons Knight
Skeletons Dart Goblin Tornado Electro Dragon
P.E.K.K.A Skeletons Knight Dart Goblin
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Skeletons Knight Tornado The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Knight Dart Goblin Electro Dragon
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Knight
Dart Goblin Electro Dragon
Electro Dragon Skeletons Knight Dart Goblin Tornado P.E.K.K.A The Log
Dart Goblin Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Electro Dragon The Log
Dart Goblin Tornado Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Knight Dart Goblin The Log
The Log
Dart Goblin Tornado Electro Dragon
Dart Goblin Tornado The Log
The Log Dart Goblin Tornado Electro Dragon
The Log Dart Goblin Tornado Electro Dragon
Tornado Electro Dragon
Knight Dart Goblin Tornado Electro Dragon The Log
Dart Goblin Tornado Electro Dragon
Knight Dart Goblin The Log
Dart Goblin Electro Dragon
Dart Goblin The Log
Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Tornado
Dart Goblin Electro Dragon The Log
Dart Goblin Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Tornado The Log Electro Dragon
The Log Dart Goblin Tornado Electro Dragon
Tornado Electro Dragon The Log
Dart Goblin Tornado The Log
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin
Dart Goblin Electro Dragon The Log
Electro Dragon
P.E.K.K.A
The Log
Dart Goblin Electro Dragon
Dart Goblin Tornado Electro Dragon
The Log
Knight Dart Goblin Electro Dragon
The Log Dart Goblin Electro Dragon
Tornado
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Dart Goblin Tornado The Log
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin Tornado The Log
P.E.K.K.A
Dart Goblin Electro Dragon

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