My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Electro Dragon Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Cannon Electro Dragon Lumberjack
Zap
Cannon Prince
Barbarian Barrel
Knight Cannon Lumberjack
The Log
Cannon Prince Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Knight Prince Electro Dragon Lumberjack
Fireball
Cannon Electro Dragon Lumberjack
Poison
Cannon Electro Dragon
Lightning
Knight Cannon Prince Electro Dragon Lumberjack
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Poison Lumberjack Golden Knight Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Cannon Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince Lumberjack
Knight
Arrows Poison Prince Electro Dragon Lumberjack
Cannon
Poison
Knight Prince Electro Dragon
Prince
Arrows Knight Poison Lumberjack
Electro Dragon
Knight Poison
Lumberjack
Arrows Knight Prince
Golden Knight

Defense Synergies 2 12

Arrows
Knight Cannon Prince Lumberjack Golden Knight
Knight
Cannon Electro Dragon Arrows Poison Lumberjack
Cannon
Knight Arrows Poison Prince Electro Dragon Lumberjack
Poison
Knight Cannon
Prince
Arrows Cannon
Electro Dragon
Knight Cannon Lumberjack
Lumberjack
Arrows Knight Cannon Electro Dragon
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Electro Dragon Golden Knight
Lumberjack Knight Cannon Prince Electro Dragon
Cannon Prince Lumberjack Knight Electro Dragon
Cannon Prince Lumberjack Knight Electro Dragon
Arrows Poison Prince Lumberjack
Arrows Cannon Electro Dragon Lumberjack
Arrows Cannon Poison Electro Dragon
Arrows Cannon Poison Electro Dragon Golden Knight
Cannon Prince Lumberjack
Knight Cannon Prince Lumberjack
Poison Arrows Knight Cannon Electro Dragon Lumberjack
Arrows Poison Electro Dragon
Cannon Prince Lumberjack Knight Electro Dragon
Arrows Cannon Poison Prince Electro Dragon Lumberjack Golden Knight
Knight Cannon Prince Lumberjack
Cannon Prince Lumberjack
Arrows Knight Cannon Poison Prince Electro Dragon Lumberjack
Arrows Cannon Knight Prince Electro Dragon Lumberjack Golden Knight
Arrows Poison Knight Cannon Electro Dragon Lumberjack
Cannon Prince Lumberjack
Arrows Knight Cannon Poison Prince Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Prince
Poison Arrows Knight Prince Electro Dragon Lumberjack
Lumberjack Knight Prince Electro Dragon Golden Knight
Prince Lumberjack Knight
Knight Cannon Prince Lumberjack
Arrows Poison Electro Dragon
Prince Knight Lumberjack
Knight Prince Lumberjack
Electro Dragon Knight Poison Prince
Cannon
Knight Prince Electro Dragon Lumberjack Golden Knight
Arrows Poison Prince
Prince Knight Cannon Lumberjack Golden Knight
Cannon Electro Dragon
Electro Dragon Knight Poison Prince Lumberjack Golden Knight
Arrows Poison Cannon Electro Dragon Golden Knight
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Electro Dragon Golden Knight
Arrows Poison Electro Dragon Golden Knight
Arrows Poison Electro Dragon
Arrows Knight Poison Prince
Poison Arrows
Arrows Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Golden Knight
Poison Prince Electro Dragon Lumberjack
Poison Arrows Knight Prince Electro Dragon Golden Knight
Poison Arrows Electro Dragon
Poison Knight Golden Knight
Arrows Poison Electro Dragon
Arrows Poison Prince
Arrows Poison Electro Dragon Golden Knight
Arrows Poison Electro Dragon
Arrows Poison
Arrows Poison Prince Electro Dragon
Arrows Poison Electro Dragon Golden Knight
Poison Prince
Arrows Poison
Prince
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Golden Knight
Arrows Poison Prince Electro Dragon Golden Knight
Poison Arrows Golden Knight
Poison Arrows Electro Dragon
Electro Dragon Poison
Poison Arrows Electro Dragon
Arrows Poison Electro Dragon
Prince
Arrows Poison
Prince Electro Dragon
Poison Arrows Electro Dragon
Arrows
Poison Knight Prince Electro Dragon Lumberjack
Arrows Poison Electro Dragon
Arrows Poison
Prince Electro Dragon
Electro Dragon Poison Golden Knight
Poison Electro Dragon
Poison Electro Dragon Prince Golden Knight
Prince
Electro Dragon

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