My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Barbarian Hut Balloon Lumberjack Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Sparky Lava Hound
Giant Snowball
Bats Balloon Lumberjack Lava Hound
Zap
Bats Balloon Sparky Lava Hound
Barbarian Barrel
Barbarian Hut Lumberjack Sparky
The Log
Barbarian Hut Lumberjack Sparky
Earthquake
Barbarian Hut
Arrows
Bats Lava Hound
Royal Delivery
Bats Balloon Lumberjack Sparky Lava Hound
Fireball
Barbarian Hut Balloon Lumberjack Sparky Lava Hound
Poison
Bats Barbarian Hut Balloon Sparky Lava Hound
Lightning
Barbarian Hut Balloon Lumberjack Sparky
Rocket
Barbarian Hut Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Lumberjack Balloon Barbarian Hut Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Barbarian Barrel Lumberjack

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Balloon Lava Hound Zap Barbarian Barrel Lumberjack Sparky
Zap
Balloon Sparky Bats Barbarian Hut Barbarian Barrel Lumberjack Lava Hound
Barbarian Hut
Bats Zap Barbarian Barrel
Barbarian Barrel
Balloon Bats Zap Barbarian Hut Lumberjack Sparky Lava Hound
Balloon
Bats Zap Barbarian Barrel Lumberjack Lava Hound Sparky
Lumberjack
Balloon Bats Zap Barbarian Barrel Sparky Lava Hound
Sparky
Zap Bats Barbarian Barrel Balloon Lumberjack
Lava Hound
Bats Balloon Zap Barbarian Barrel Lumberjack

Defense Synergies 1 11

Bats
Barbarian Hut Zap Barbarian Barrel Lumberjack Sparky
Zap
Bats Barbarian Hut Barbarian Barrel Lumberjack Sparky
Barbarian Hut
Bats Zap Barbarian Barrel
Barbarian Barrel
Bats Zap Barbarian Hut Lumberjack Sparky
Balloon
Lumberjack
Bats Zap Barbarian Barrel
Sparky
Bats Zap Barbarian Barrel
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Barbarian Barrel Sparky
Barbarian Hut Lumberjack Sparky Bats Zap
Barbarian Hut Lumberjack Sparky Bats
Barbarian Hut Lumberjack Sparky Bats
Barbarian Barrel Lumberjack Sparky
Barbarian Barrel Bats Zap Lumberjack
Bats Zap Barbarian Hut
Barbarian Hut Zap Barbarian Barrel Sparky
Barbarian Hut Sparky Lumberjack
Barbarian Barrel Lumberjack Sparky
Bats Zap Barbarian Barrel Lumberjack
Bats Zap Barbarian Hut
Barbarian Hut Lumberjack Sparky Bats Zap
Barbarian Hut Sparky Bats Zap Barbarian Barrel Lumberjack
Barbarian Hut Sparky Lumberjack
Barbarian Hut Zap Lumberjack Sparky
Barbarian Hut Sparky Bats Lumberjack
Bats Zap Barbarian Hut Barbarian Barrel Lumberjack
Zap Barbarian Barrel Bats Barbarian Hut Lumberjack
Barbarian Hut Sparky Lumberjack
Bats Barbarian Barrel Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Zap Barbarian Barrel Sparky
Zap Barbarian Barrel Lumberjack
Lumberjack Bats Zap Barbarian Hut Sparky
Lumberjack Bats Zap Barbarian Hut Barbarian Barrel Sparky
Barbarian Hut Lumberjack Sparky
Bats Zap
Sparky Bats Barbarian Hut Lumberjack
Barbarian Hut Lumberjack Sparky
Zap Bats Barbarian Hut Barbarian Barrel Sparky
Barbarian Hut Sparky
Bats Lumberjack Sparky
Zap
Barbarian Hut Lumberjack Sparky
Barbarian Hut Sparky
Sparky Bats Zap Barbarian Hut Barbarian Barrel Lumberjack
Bats Zap Barbarian Hut Barbarian Barrel Sparky
Zap Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Barbarian Barrel Sparky
Zap Barbarian Barrel
Barbarian Hut Barbarian Barrel Sparky
Barbarian Hut Barbarian Barrel Sparky
Zap Barbarian Barrel Sparky
Bats Zap
Sparky
Zap Barbarian Hut Barbarian Barrel
Zap
Bats Lumberjack Sparky
Zap Barbarian Barrel Sparky
Zap
Barbarian Hut Barbarian Barrel Sparky
Barbarian Barrel
Zap Barbarian Hut Barbarian Barrel Sparky
Zap Barbarian Hut Barbarian Barrel Sparky
Barbarian Hut Barbarian Barrel Sparky
Barbarian Barrel Sparky
Bats Sparky
Zap Barbarian Barrel Sparky
Zap Barbarian Barrel
Sparky
Sparky
Zap Barbarian Hut Barbarian Barrel
Zap Barbarian Barrel Sparky
Zap Barbarian Barrel Sparky
Zap Sparky
Zap Barbarian Barrel Sparky
Bats Zap Sparky
Zap Bats
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Barbarian Hut Barbarian Barrel
Zap
Barbarian Barrel
Lumberjack Sparky
Zap
Zap Sparky
Sparky
Zap Bats Sparky
Bats Zap
Zap Barbarian Barrel Sparky
Sparky
Sparky

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