My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Dark Prince Balloon
Giant Snowball
Guards Skeleton Army Balloon
Zap
Guards Skeleton Army Dark Prince Balloon
Barbarian Barrel
Electro Spirit Guards Skeleton Army Dark Prince
The Log
Electro Spirit Guards Skeleton Army Dark Prince
Earthquake
Guards Skeleton Army
Arrows
Electro Spirit Guards Skeleton Army
Royal Delivery
Electro Spirit Guards Skeleton Army Dark Prince Balloon
Fireball
Skeleton Army Balloon
Poison
Guards Skeleton Army Balloon
Lightning
Dark Prince Balloon Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Guards Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Guards Skeleton Army Dark Prince Balloon Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Guards Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon
Rage
Balloon Dark Prince
Guards
Skeleton Army
Dark Prince
Rage Balloon Lightning
Balloon
Rage Electro Spirit Dark Prince
Lightning
Dark Prince
Goblinstein

Defense Synergies 0 2

Electro Spirit
Dark Prince
Rage
Guards
Skeleton Army
Skeleton Army
Guards
Dark Prince
Electro Spirit
Balloon
Lightning
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Skeleton Army Dark Prince
Skeleton Army Dark Prince Lightning
Skeleton Army Guards Dark Prince
Lightning Skeleton Army Dark Prince
Skeleton Army Electro Spirit Guards Dark Prince
Lightning Electro Spirit
Lightning Electro Spirit
Skeleton Army
Guards Skeleton Army Dark Prince
Guards Skeleton Army Electro Spirit Dark Prince
Skeleton Army Guards Dark Prince Lightning
Skeleton Army Electro Spirit Guards Dark Prince
Skeleton Army
Skeleton Army Lightning
Skeleton Army Dark Prince
Electro Spirit Guards Skeleton Army Dark Prince
Electro Spirit Guards Dark Prince
Skeleton Army Dark Prince Electro Spirit Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Dark Prince
Lightning
Guards Skeleton Army Dark Prince Lightning
Guards Skeleton Army Dark Prince Lightning
Guards Skeleton Army Dark Prince
Electro Spirit
Guards Skeleton Army Dark Prince Lightning
Skeleton Army Dark Prince
Lightning Electro Spirit Skeleton Army Dark Prince
Guards Skeleton Army
Guards Dark Prince
Skeleton Army Lightning Guards Dark Prince
Skeleton Army Dark Prince Lightning Guards
Skeleton Army
Guards Skeleton Army Electro Spirit Dark Prince Lightning
Electro Spirit Dark Prince
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Lightning
Lightning Guards Dark Prince
Dark Prince
Electro Spirit
Lightning
Lightning
Lightning Guards
Lightning Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning
Electro Spirit Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning Electro Spirit Guards
Lightning
Lightning
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Guards Skeleton Army Dark Prince
Lightning
Lightning Dark Prince
Lightning
Lightning
Dark Prince
Electro Spirit Guards Lightning
Lightning
Lightning Dark Prince
Lightning

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