My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Goblin Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Dart Goblin Witch Inferno Dragon Lumberjack
Zap
Minions Dart Goblin Witch Goblin Giant Inferno Dragon
Barbarian Barrel
Dart Goblin Witch Lumberjack
The Log
Dart Goblin Witch Lumberjack
Earthquake
Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Minions Dart Goblin Witch Inferno Dragon Lumberjack
Fireball
Minions Dart Goblin Witch Inferno Dragon Lumberjack
Poison
Minions Dart Goblin Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Void Inferno Dragon Lumberjack Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Dart Goblin Void Inferno Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Goblin Giant Inferno Dragon Lumberjack
Dart Goblin
Goblin Giant
Void
Goblin Giant
Witch
Goblin Giant Lumberjack
Lightning
Goblin Giant
Goblin Giant
Minions Dart Goblin Void Witch Lightning Lumberjack
Inferno Dragon
Minions
Lumberjack
Minions Witch Goblin Giant

Defense Synergies 0 7

Minions
Dart Goblin Goblin Giant Lumberjack
Dart Goblin
Minions Goblin Giant Inferno Dragon Lumberjack
Void
Witch
Lumberjack
Lightning
Goblin Giant
Minions Dart Goblin
Inferno Dragon
Dart Goblin
Lumberjack
Minions Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Dart Goblin Void Goblin Giant
Inferno Dragon Lumberjack Minions Dart Goblin Witch
Witch Lumberjack Minions Dart Goblin Void Lightning Inferno Dragon
Witch Inferno Dragon Lumberjack Minions Dart Goblin
Lightning Lumberjack
Minions Dart Goblin Lumberjack
Minions Dart Goblin Lightning Inferno Dragon Void Witch
Lightning Dart Goblin Void Goblin Giant
Witch Inferno Dragon Minions Lumberjack
Dart Goblin Lumberjack
Minions Dart Goblin Witch Goblin Giant Lumberjack
Minions Inferno Dragon Dart Goblin Witch
Lumberjack Minions Witch Lightning
Minions Dart Goblin Witch Lumberjack
Inferno Dragon Lumberjack
Lightning Inferno Dragon Lumberjack
Minions Witch Lumberjack
Minions Dart Goblin Witch Lumberjack
Witch Minions Dart Goblin Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Minions Dart Goblin Witch Goblin Giant Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Witch
Void Lightning Inferno Dragon Lumberjack
Lumberjack Minions Witch Lightning Goblin Giant
Lightning Lumberjack Goblin Giant
Witch Goblin Giant Inferno Dragon Lumberjack
Minions Dart Goblin Witch Goblin Giant
Minions Dart Goblin Void Witch Lightning Goblin Giant Lumberjack
Goblin Giant Inferno Dragon Lumberjack
Void Lightning Minions Witch Inferno Dragon
Witch Dart Goblin Goblin Giant Inferno Dragon
Inferno Dragon Minions Dart Goblin Witch Lumberjack
Lightning Void Goblin Giant
Lightning Witch Goblin Giant Lumberjack
Dart Goblin Witch
Witch Minions Dart Goblin Lightning Goblin Giant Inferno Dragon Lumberjack
Minions Dart Goblin Witch Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Dart Goblin
Void Dart Goblin
Lightning Dart Goblin Void Goblin Giant
Lightning Dart Goblin Void
Minions Dart Goblin Witch Goblin Giant
Dart Goblin Witch
Dart Goblin Lightning
Void Dart Goblin Lightning
Lightning Minions Void Lumberjack
Void Lightning Dart Goblin
Void Lightning Dart Goblin
Lightning Dart Goblin Void
Lightning Minions Dart Goblin Void
Lightning Dart Goblin
Lightning Dart Goblin Witch
Lightning Dart Goblin
Lightning
Minions Lightning
Void Lightning Dart Goblin
Lightning Dart Goblin Void Witch
Lightning Minions Void
Lightning Void
Void Lightning
Lightning Void
Witch
Witch Inferno Dragon
Void Dart Goblin Witch Lightning
Void Lightning Witch
Void Lightning Dart Goblin
Lightning Dart Goblin Void Witch
Lightning Minions Dart Goblin Void Witch
Lightning Void
Void Lightning Dart Goblin
Void Lightning
Lightning
Lightning Minions Dart Goblin Void Witch
Lightning Dart Goblin Witch
Void Lightning Dart Goblin Lumberjack
Dart Goblin Lightning
Void Lightning
Dart Goblin
Minions Dart Goblin Witch Lightning
Dart Goblin Void Witch Lightning
Void Lightning Dart Goblin Witch Goblin Giant
Inferno Dragon
Lightning Dart Goblin Void
Void

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