My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Witch Little Prince
Zap
Inferno Tower Witch Little Prince
Barbarian Barrel
Barbarians Inferno Tower Wizard Witch Little Prince
The Log
Barbarians Hog Rider Witch Little Prince
Earthquake
Barbarians Hog Rider Inferno Tower Witch
Arrows
Witch Little Prince
Royal Delivery
Barbarians Hog Rider Wizard Witch Little Prince
Fireball
Barbarians Hog Rider Inferno Tower Wizard Witch Little Prince
Poison
Barbarians Inferno Tower Wizard Witch Little Prince
Lightning
Inferno Tower Wizard Witch Little Prince
Rocket
Barbarians Hog Rider Inferno Tower Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Hog Rider Barbarians Inferno Tower Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Little Prince Hog Rider Barbarians Inferno Tower

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Barbarians Wizard Rocket Witch Mega Knight Little Prince
Inferno Tower
Wizard
Hog Rider Mega Knight
Rocket
Hog Rider
Witch
Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Witch
Little Prince
Hog Rider

Defense Synergies 0 3

Barbarians
Hog Rider
Inferno Tower
Mega Knight
Wizard
Mega Knight
Rocket
Witch
Mega Knight
Mega Knight
Inferno Tower Wizard Witch
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard
Barbarians Inferno Tower Witch Mega Knight
Barbarians Inferno Tower Rocket Witch Mega Knight
Barbarians Inferno Tower Witch Mega Knight
Barbarians Rocket Mega Knight
Mega Knight
Inferno Tower Rocket Wizard Witch Little Prince
Rocket Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Mega Knight Little Prince
Barbarians Witch Wizard Mega Knight
Inferno Tower Wizard Witch
Barbarians Inferno Tower Mega Knight Wizard Rocket Witch
Wizard Rocket Mega Knight Barbarians Witch
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Rocket Mega Knight
Barbarians Wizard Mega Knight Inferno Tower Witch
Mega Knight Barbarians Wizard Witch Little Prince
Wizard Witch Barbarians Mega Knight Little Prince
Barbarians Inferno Tower
Wizard Mega Knight Barbarians Witch Little Prince
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Inferno Tower Witch
Wizard Rocket Mega Knight
Barbarians Mega Knight Inferno Tower Rocket Witch
Rocket Mega Knight Barbarians Inferno Tower
Barbarians Inferno Tower Witch Mega Knight
Wizard Rocket Witch
Rocket Barbarians Inferno Tower Witch
Inferno Tower Mega Knight Barbarians
Rocket Mega Knight Barbarians Inferno Tower Witch
Inferno Tower Witch Barbarians
Mega Knight Barbarians Inferno Tower Witch
Rocket Mega Knight Barbarians
Barbarians Rocket Mega Knight Inferno Tower Wizard Witch
Wizard Barbarians Witch Mega Knight
Barbarians Inferno Tower Witch Rocket Little Prince
Mega Knight Barbarians Inferno Tower Wizard Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Barbarians Rocket
Wizard Rocket Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Mega Knight
Rocket Wizard Witch Mega Knight Little Prince
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Barbarians
Wizard Witch Mega Knight Little Prince
Witch
Wizard Witch
Wizard Witch Mega Knight
Rocket
Wizard Witch Little Prince
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Barbarians Rocket Witch
Rocket Wizard Witch
Wizard Rocket Mega Knight
Wizard
Rocket
Mega Knight
Rocket Witch
Rocket Witch
Rocket Witch Mega Knight Little Prince
Wizard Rocket Mega Knight

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